
3 ways to DESTROY the King's Gambit: Part 1
We've all come across the King's Gambit, a slightly unsound gambit that unexpectedly won the game for your opponent because you weren't prepared. Well, this blog will teach you the many ways to DESTROY the King's Gambit.
(Fun Fact: Literally EVERY move in the King's Gambit is some kind of variation named after some kind of person.)
The way I will be talking about is: Way #1: One pawn.
This is an extremely sharp position, which will be hard to defend, but can leave you with a major advantage if played correctly.
Which pawn?
The G-Pawn. This completely destroys all of White's kingside, while you can castle queenside and launch a killer attack, all with extra material. The only problem is... you'll have to defend against White's attack first.
How?
When you accept the King's Gambit, your pawn on the F-rank will be targeted. You need to find a way to support it, with the G-Pawn.
E.g:
The objective of this is to push the G-pawn once more and kick away the knight, then have ideas of Qa4+. Afterwards, you destroy your Kingside with an attack and castle queenside, having a winning advantage. Because White's attack will be targeted to your kingside, their entire attack will fizzle out, giving you a winning advantage which should be converted to a win.
Way #2: Play Quietly:
Be7 and D6 are quiet ways to continue the game. They are a good way to quietly continue the game, leading to slightly dull positions with a good advantage.
Be7: The Cunnigham Defense. Developing, while threatening Bh4+ inconspicuously.
Way #3: Gambit, Gambit, and Gambit!
The Falkbeer Countergambit is a countergambit with D5, leading to tricky positions.
This is a summary of the King's Gambit!
(P.S. I will make a detailed blog about every one of these variations later.)