![[Puzzle Road] Surprise! 3 Brilliants for the pre-last puzzle! (P41)](https://images.chesscomfiles.com/uploads/v1/blog/690493.980b86c4.668x375o.bd9fc1094b1c@2x.png)
[Puzzle Road] Surprise! 3 Brilliants for the pre-last puzzle! (P41)
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Welcome back to Puzzle Road!
I think now I should end the suspense and give you the two last puzzles of the puzzle road! Of course, I told you in the beginning I would post 42 puzzles, not 40 (!!) I hope you saw that they were missing 2 tactics!
So, let’s continue and end with the pre-last puzzle. This incredibly beautiful extraordinary tactic is composed of 3 brilliant moves! Alright, coming from a blitz game, I’m surprised that Black did find the right moves to win and keep the advantage all over the game.
41/ Surprise! 3 Brilliants for the pre-last puzzle! (Topic: overloading)
Overloading an opponent’s piece means that the piece has too much to do (like you would be busy to work or study) and cannot make correctly all the things we ask it to do. In this case, the queen needs to protect on one side the g2 square to avoid the checkmate, because the black queen, protected by the black bishop on b7 is attacking this g2-square where it would be checkmate for the white king and rapidly the end of the game in the case white does not correctly move the queen. On the other side, the white queen protects the c3-pawn, alone.
First move: Rook x c3 (!!)
An impressive move because it is not even a sacrifice! After 2. Qxc3, there is 2. … / Qxg2# and the end of the game for White. The first advantage f Black is now the more-pawn. The second one is the c-column, that’s controlled only by the black rook standing now on c3 and we win a tempo because White is forced to move the queen on a square where the piece protects the g2-square to avoid the checkmate!
Second move: Rook x d3!
Again, the queen protects g2 and the white bishop. His bishop is only protected by this same queen and attacked by our rook. Here, just take to win material, because after 3. Qxd3, we have 3. … / Qxg2# (again) and it seems logical that White won’t take like that on d3.
Third move: Rook x e3 (!!)
A second brilliant move with again material win. Losing the Knight on f6 is not important, so take now the Pawn to win more material and a second important column that’s near to the king! Moreover, we win a tempo because White need to play (again!) the queen…
Fourth move: Rook d3 (!!)
And now the third brilliant move of this extremely interesting puzzle! Attacking already the knight on d4 with the queen, we attack it a second time with the rook and (again again again again!) the white queen cannot take our rook because of the thread of checkmate on g2! After this, we can take the knight with the queen or with the rook, it’s your choice!
Excellent puzzle (I liked it probably more than 40 first puzzles haha!
However, if you have a similar win in one of your games, share it here in the comments and, important, don’t timeout!! Don’t hesitate, play the brilliant moves!
Your dear friend and blogger,
@Kyu13
-> Thanks for reading! <-
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