Crazyhouse
Recently I finally figured out how to play bughouse on FICS (though there's only so much I have patience for, since most of the better players are really unpleasant) and went back to crazyhouse. Unfortunately notating two bughouse boards is hopeless, while I will attempt to post crazyhouse although I am limited to once-in-a-while diagrams, since piece drops (notated as [piece]@[square]) aren't valid PGN.
Also 1700 is apparently in the bottom 15%, but there are only about 800 (Edit: 300) alive players.
DonToemmel (2070) - blitzcopter (1698), G/1 d0
1. e4 d5 2. exd5 Nf6 3. Nc3 (3. P@c4) e6 4. Nf3 exd5 5. Bb5+ P@c6 6. Qe2+ Qe7. Just playing safe for now. 7. Bd3 Bg4 8. P@e5. White is very lucky Black has no pawns to drop on e4 right now.
8...Bxf3! 9. gxf3 Nbd7?
9...Nh5 is much better, since Black needs to hurry before White plugs the hole on g2. Also unlike in bughouse material actually matters a little since winning material is necessary for the natural flow of pieces.
10. exf6 Nxf6 11. Bh3 e6. Playing it safe unnecessarily. 11...N@f4 looks good. 12. N@a5 N@d6. Black is very lucky White has no pawns to drop on e5!
The next few moves are either pointless or bad, but this was bullet crazyhouse so expected at some point. It was 42-36 (sec) at this point.
13. a4? Nd7 14. Rg1 Ne5?? 15. f4?? (why create more weaknesses when 15. Qxe5) Nxd3+ 16. Qxd3 B@e4! Trades are good. 17. Qe2?
Now the light squares fall. I think 17. Nxe4 dxe4 was relatively best even though Black gets play on f3 and more. 18. N@e3 (18. d3 Bxd3! 19. Qxd3 P@e4 with another pawn in reserve) 18...d3 19. Nxc2?! White barely has anything for the queen but 19. Qf1 followed by P@e2 when I get a pawn, is ugly.
19...dxe2 20. Nxe2 Ne4
21. B@d3. Maybe P@a6 could be tried. 21...Qf6 22. P@e5 Qh6 (22...Qh4 wins a piece on the spot) 23. Bf1 Qxh2 24. Bxe4 dxe4 25. Nxb7 P@d3 26. Ne3 dxe2 27. Kxe2. My opponent claimed to have slipped, but ignoring the pawn or Bxe2 were no better.
27...B@d3+ 28. Ke1 N@f3+ 29. Kd1 Q@e1#