Learn Pafu's Beginner's Game - i - Move Sequences
(This post is part of a series on The Beginner's Game, an opening system by Pafu. It is written by Christopher Huff.)
i - Move Sequences
At the outset of his treatise, Pafu takes great pains to communicate the momentousness of his discovery, and emphasizes the potential for variety in move sequences to reach the position that defines The Beginner's Game. He says there is no correct move sequence, adding that there are in fact 2280 different ways to reach the same position after 8 moves, and that all(!) of them are playable. Let's look at five of them now.
In the line below starting with 1. b4 we see what he calls 'Sequence P' (played by both sides), where pawns are moved to the third rank before the minor pieces find their homes.
A second line given is what he calls 'Sequence N,' involving the Knights moving first (once the necessary pawn moves have cleared the way).
The other sequences Pafu mentions are Sequence B (bishops first), Sequence K (Kingside first) and Sequence PtP (Pawn-then-Piece).
The point is that move order is not the principal concern of this system, but rather positioning of the pieces which is an advantage of the system (p. 15).
Next we move on to potential attacks on the Beginner's Game as identified by Pafu, and the reasons he gives not to fret about them.