Millennium Chess - The Pawn
Hello everyone. I'm sorry it's been so long since my last post, but I've been very busy.
In this last post in my series on Millennium Chess, I will explain the motion of the pawn.
The pawn's motion uses the concepts we have already learned for the rook (when moving forward) and the bishop (when capturing). It moves one square along its normal path for each level it moves (only one square--and therefore level-- unless on the initial move) or straight up and down (again, only one square--and therefore level-- unless on the initial move; and NOT when capturing). See the below diagrams for the motion of the pawn. Boards 1, 2, and 3. The white pawns represent your pieces, and the black pawns represent the squares to which they can move. (One pawn designates the normal motion of a pawn, including the two-square initial move. The other pawns designate a capturing pawn.)
En passant is a little tricky in Millennium Chess, but I will do my best to explain it. The trick is to always remember that you must move to the square which the enemy pawn passed through by moving two squares. See the below diagrams. The white pawns will designate white's before and after motions. The black pawns will designate all of black's possible before and after motions.
If you have any questions about this, please post them in the comments section, and I will attempt to answer them. This was the most difficult part of the game for me to grasp, so I am doing my best to explain it clearly.
Well, that concludes my series on Millennium Chess. I hope you enjoyed it, and maybe you even feel like going out and buying a set for yourself! It is a complete game, successfully adapting every aspect of the classic version into a 3D setting. I know I've had a lot of fun with it, and I intend to have a lot more. Thanks for reading, and as always, if you have any thoughts or questions, please don't hesitate to post them in the comments section.