" HISTORY OF CHESS "
HISTORY OF CHESS !

" HISTORY OF CHESS "

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"HISTORY OF CHESS "

The history of chess can be traced back nearly 1500 years, although the earliest origins are uncertain. The earliest predecessor of the game probably originated in India, before the 6th century AD. From India, the game spread to Persia. When the Arabs conquered Persia, chess was taken up by the Muslim world and subsequently spread to Southern Europe. In Europe, chess evolved into roughly its current form in the 15th century.

Chess games of this period emphasised more on quick, tactical maneuvers rather than long-term strategic planning. In the second half of the 19th century, modern chess tournament play began, and the first World Chess Championship was held in 1886. The 20th century saw great leaps forward in chess theory and the establishment of the World Chess Federation (FIDE). In 1997, a computer first beat a chess world champion in the famous Deep Blue versus Garry Kasparov match, ushering in an era of computer domination. Since then, computer analysis – which originated in the 1970s with the first programmed chess games on the market – has contributed to much of the development in chess theory and has become an important part of preparation in professional human chess. Later developments in the 21st century made the use of computer analysis far surpassing the ability of any human player accessible to the public. Online gaming, which first appeared in the mid-1990s, also became popular in the 21st century.

ORIGIN

Precursors to chess originated in India during the Gupta Empire. There, its early form in the 6th century was known as chaturaṅga, which translates as "four divisions (of the military)": infantrycavalryelephantry, and chariotry. These forms are represented by the pieces that would evolve into the modern pawn, knight, bishop, and rook, respectively.

Chess was introduced to Persia from India and became a part of the princely or courtly education of Persian nobility. In Sassanid Persia around 600 the name became chatrang, which subsequently evolved to shatranj, due to Arab Muslims' lack of ch and ng native sounds,and the rules were developed further. Players started calling "Shah!" (Persian for "King!") when attacking the opponent's king, and "Shah Mat!" (Persian for "the king is helpless" – see checkmate) when the king was attacked and could not escape from attack. These exclamations persisted in chess as it traveled to other lands.

CHESS IN INDIA

The earliest precursor of modern chess is a game called chaturanga, which flourished in India by the 6th century, and is the earliest known game to have two essential features found in all later chess variations—different pieces having different powers (which was not the case with checkers and Go), and victory depending on the fate of one piece, the king of modern chess. A common theory is that India's development of the board, and chess, was likely due to India's mathematical enlightenment involving the creation of the number zero. Other game pieces (speculatively called "chess pieces") uncovered in archaeological findings are considered as coming from other, distantly related board games, which may have had boards of 100 squares or more.

In early chess pieces were known in different names.

   ORIGINAL NAME                     MODERN NAME

1) KING                                     1) KING                            

2) ADVISER                              2) QUEEN                        

3) ELEPHANT                           3) BISHOP                      

4) HORSE                                  4) KNIGHT                      

5) CHARIOT                              5) ROOK                         

6) FOOT SOLDIER                    6) PAWN     

Birth of a sport (1850-1945)

The first modern chess tournament was held in London in 1851 and won, surprisingly, by German Adolf Anderssen, who was relatively unknown at the time. Anderssen was hailed as the leading chess master, and his brilliant, energetic attacking style became typical for the time, although it was retrospectively regarded as strategically shallow.Sparkling games like Anderssen's Immortal game and Evergreen Game or Morphy's Opera game were regarded as the highest possible summit of the chess art.

Animation of the Immortal Game , in which Adolf Anderssen, playing white, beat Lionel Kieseritzky in June 1851

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