Magnus Forgets A Rule To Lose?! | Chess Rules You Aren't Even Aware Of | teju17

Magnus Forgets A Rule To Lose?! | Chess Rules You Aren't Even Aware Of | teju17

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After reading the title of this blog, you may be wondering which rule can you not know, having played chess for years?


Don't criticise the blog as dumb, because, I bet a hundred dollars ($) you WON'T know at least one of these rules!


Let's go from moderately known to barely known:


1. En-Passant

This has caused many arguments at chess.com , OTB tournaments and other chess websites. Don't know en-passant? Click here!


2. Moving Before Opponent Hits The Clock

Yes, I've used this in real life, If your opponent moves before you hit the clock, Guess what, You're in luck! If your opponent does this, It's illegal!     


   

3. Your Opponent Forgets To Say That You Made An Illegal Move?!

No, I'm not joking, Magnus Carlsen actually fell for this!

This rule has to be the weirdest and most unknown rule on chess. And here is the scenario where magnus lost to someone 300 points below him:


Let me explain the scenario: Magnus gave his opponent check. Digest that first. That was easy right? Then his opponent gave a check! (His opponent gave check to magnus while magnus's opponent was in check)

But Magnus automatically, moved his king out of check and his smart opponent stopped the clock and brought the arbiter and went away happily with his big rating gain.


4. Pawn Promotion Arbitration

Let's imagine you're the player who does the folly:

You have a confirmed King+Queen mate if you promote your pawn, You have only 15 seconds on your clock, you rush to promote the pawn, You move the pawn to the final square,

But can't find your queen, and In a panic keep a rook upside down to denote the queen, and move it like a normal queen,

But, Alas! There goes your win! An arbiter stops the clock and says you lost by making an illegal move and says it's rook?! And your opponent replies with a taunting thank you, And you're fully angry ready to rage!

You don't want that to happen to you, do you?

So, let's understand the rule and know what to do!

You cannot place a piece like that (upside down rook for example)

So, what to do? Simple: Stop The Clock (In DGT timers, the middle bottom button is the timer stopper) And ask an arbiter for a queen or whatever you're promoting to.

Who are the victims of this rule? It includes a IM: (Skip to 14:10)


5. Incorrectly Setup Board

I'm a victim of this rule. If your opponent's side of the board is not correctly setup and the game starts, You're in luck!


6. Move Your King First To Castle!

If you touch the rook, you have to move the rook and not castle which ruins the whole game! Move the king first and then rook to castle.


7. Handshake Rule

If you don't shake hands with your opponent and your opponent complains you could get forfeited. ( I'd rather get forfeited than get coronavirus)


8.  Insufficient Losing Chance

 Source: http://user.winbeam.com/~chess/ilc.html#:~:text=The%20rule%20of%20Insufficient%20Losing,draw%20by%20insufficient%20losing%20chances.

THE RULE OF “INSUFFICIENT LOSING CHANCES”

Ollie LaFreniere
Associate National Tournament Director

When “sudden death” time controls became popular in chess, rules were created to safeguard the integrity of the conclusion of hotly contested games. Later, digital clocks with a time delay feature were invented to aid in the resolution of difficult cases. The intention is to preserve the natural result of play without the clock's changing it more than it already has.

The rule of Insufficient Losing Chances (ILC) works like this: When a player has achieved what he/she believes is a certain or extremely probable draw on the board (“book draw”) and has less than five minutes remaining on the clock, the player may claim a draw by insufficient losing chances.

DEFINITIONS

Sudden Death. The entire game is conducted in a given period, stated in the tournament announcement, without regard to move count, such as SD/60, or written Game/60. The standard for most elementary school tournaments in Washington, including the State Championship, is Game/30: each player has 30 minutes to play all the moves of the game.

Book Draw. The position on the board will certainly be a draw; that is, a class C player could hold a draw against a master, both players having ample time. These are positions of inadequate or equal mating material: king vs king, king & queen vs king & queen, king & knight or bishop vs king. Or positions where no progress is reasonably possible: Pawn on a- or h-file with opposing K trapping superior side's king in front of the pawn. Pawn on any file with opposing king blockading directly in front of the pawn. Positions with opposite color bishops and superior side's pawns not separated by at least 3 files, with inferior side's king and bishop in blockading positions. Positions with blocked pawns and no or ineffective pieces, and king penetration not possible. And some other positions where a draw seems the certain or most probable result.

PLAYER PROCEDURE

The player has less than five minutes remaining on the clock and opponent has plenty of or more time and continues the game in one of the certainly or most probably drawn positions:

1) Claiming player tells opponent “I need a judge” or “I need a TD.” (A draw should have been offered and declined first, but sometimes there is no time to do this.) (It is unsportsmanlike to offer a draw repeatedly.)

2) Claiming player stops the clock and raises a hand.

3) Judge arrives. Player states: “I claim a draw on insufficient losing chances.”

EXAMPLES OF ILC CLAIMS

1) Black, with 2 minutes remaining, has king on a6. White, 9 minutes remaining, has king on b4, pawn on a3, bishop on g3. Black claims on ILC, the TD arrives and grants the draw. (Black knew that the bishop must cover the promotion square and the game was really a draw. White did not know this and was trying to win.)

2) White, with considerable material superiority (in our case a full rook), looks at her clock and sees less than 30 seconds remaining. Black, with plenty of time remaining, still has mating material (several pawns). White claims a draw on ILC and the TD grants the draw. (White has realized she would win if she had time, but will lose if her flag falls. So she claims to be certain of 1/2 point rather than risk 0. She would never claim if Black had no mating material, because she realizes that even if her flag falls, the game is drawn.)

3) Black, 7 minutes remaining, is down material and wants a draw but opponent declines. He calls the TD and claims insufficient losing chances. The TD refuses the claim and penalizes Black 1 minute on his clock for a frivolous claim. (Black did not listen to the rules explanations; he must be under 5 minutes to claim.)

4) Black, 3 minutes remaining, is in an even and very complex position, and claims on ILC. When the TD arrives, White, 6 minutes remaining, contests the claim, saying “This is anyone’s game.” The TD denies the claim and cautions Black about claiming in other than the simple kinds of positions noted above. (The TD knows the claim is improper, but believes the intention was good and does not penalize; Black at least knew not to claim before being under 5 minutes.)

THE ROLE OF JUDGES AND TDs

1) All judges, when called to a board for an ILC claim, will immediately refer the claim to a Floor TD.

2) No judge or TD will intervene in a game for ILC possibilities, or for any other reason, except to assure the safety of the players, the preservation of equipment (clock banging), or to prevent disturbance of other players. Coach your players regarding the rules before any tournament!

3) The TD may rule a claim correct and grant a draw, may ask for the opinion of a more qualified player, may ask for the game to continue under observation and with the claim to be restated in a certain period (to be described), may put in a digital clock with half the claimant's remaining time and a 5 second delay, or may refuse the claim with or without penalty. The TD may ask each player to state a plan of continuation before ruling.

4) A claim of ILC constitutes the automatic offer of a draw. When the TD arrives, the first question is always: “Your opponent has offered a draw; what is your response?”It is the style of this director to try, via questions, to move the players to their own resolution of the game rather than to make a ruling, which I consider taking the game out of the contestants’ hands. We hope that the players will arrive on their own at the natural result to which they have played on the board. 


9. Zero-Tolerance Rule

FIDE is very very strict. Mark my words, FIDE is very very strict.

Yes, If you are late to a chess game, even by 5 seconds, you will be forfeited.

Victims of this:  WGM Hou Yifan (Late by 5 seconds) , GM Mamedyarov (Late by 10 seconds) And much more!

The lesson is: Don't be late!


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Link to FIDE's Official rules of chess page:

https://www.fide.com/FIDE/handbook/LawsOfChess.pdf

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