http://www.manofest.com/Content/the-10-greatest-cleavage-moments-in-tv-history.html
Be aggressive, but play soundly. Don't take unnecessary chances. Make sure every move has a purpose. If you know your opponent's style, take advantage of it. But, in the final analysis, play the board, not the player. Don't ignore your opponent's moves. Don't give needless checks. Check only when it makes sense. Answer all threats. Try to do so by improving your position and/or posing a counter-threat. Play for the initiative. If you already have it, maintain it. If you don't have it, seize it. When exchanging, try to get at least as much as you give up. Take with the man of least value, unless there is a definite reason for doing otherwise. Cut your losses. If you must lose material, lose as little as possible. If you blunder, don't give up fighting. After getting the advantage, your opponent may relax and let you escape. Never play a risky move, hoping your opponent will overlook your threat, unless you have a losing position. In that case, you have nothing to lose. Rely on your own powers. If you can't see the point of your opponent's move, assume there isn't any. Don't sacrifice without good reason. When you can't determine whether to accept or decline a sacrifice, accept it. Attack in number. Don't rely on just one or two pieces. Look for double attacks. Play for the center: guard it, occupy it, influence it. Fight for the center with pawns. Don't make careless pawn moves. In the opening, move as few pawns as necessary to complete your development. If feasible, move both center pawns two squares each. In the opening, move only center pawns. Unless the opening system or situation requires otherwise. Try to develop your Bishops before blocking them in by moving a center pawn just one square. Develop your pieces quickly, preferably toward the center (especially Knights, which often are "grim on the rim"). Develop purposefully, and not just for development's sake. Don't waste time or moves. Try to develop a new piece on each turn. Don't move a piece twice in the opening without good reason. Try to develop with threats, but don't threaten pointlessly. Develop minor pieces early. King-side pieces should usually be developed sooner than Queen-side ones, and Knights before Bishops. Develop during exchanges. To exploit an advantage in development, attack. In the opening, don't remove your Queen from play to "win" a pawn. Don't bring out the Queen too early, unless the natural course of play requires it. Try to give as much scope to your pieces as possible. Seize open lines. Develop Rooks to open files, or to files likely to open. Castle early. Try to prevent your opponent's King from castling. Keep it trapped in the center, especially in open games. Try to pin your opponent's pieces. Avoid pins against your own pieces. Don't capture pinned pieces until you can benefit from doing so. If possible, try to attack them again, especially with pawns. After castling, don't move the pawns in front of your King without specific reason. To attack the King, pick a target square around it. When applicable, pick target squares on the color of your unopposed Bishop. (Bishops control squares of only one color. If you have a Bishop that controls dark squares and your opponent has exchanged his corresponding Bishop, your dark-squared Bishop is "unopposed" on those squares.) Look for tactics especially on squares of the color controlled by your unopposed bishop. Try to avoid early exchanges of Bishops for Knights. Double your attacking pieces by building batteries (two or more pieces of like power attacking along the same line). Put queen and Rook(s) on the same file or rank, and Queen and Bishop on the same diagonal. Build batteries with the less valuable men up front, unless tactics require otherwise. Maximize the efficiency of your moves. Play flexibly. To strengthen control of a file, double your major pieces (Rooks and/or Queen) on it. Determine whether you have an open or closed game, and play accordingly. Usually play to retain you Bishops in open games, and sometimes Knights in closed games. To improve the scope of your Bishop, place your pawns on squares opposite in color to it. Keep your weaknesses on the color opposite to that of your opponent's strongest Bishop. Trade when ahead in material or when under attack, unless you have a sound reason for doing otherwise. Avoid trades when behind in material or when attacking. Choose a plan and stay with it. Change it only if you should or must. To gain space, you usually have to sacrifice time. If cramped, free your game by exchanging material. Trade bad minor pieces for good ones. If the position is unsettled, disguise your plans: make noncommittal moves. To gain space or open lines, advance pawns. If the center is blocked, don't automatically castle. If behind in development, keep the game closed. Try to accumulate small advantages. Try to dominate the seventh rank, especially with Rooks. Use the analytic method. When you don't know what to do, first evaluated the position (as best you can), then ask pertinent questions about your analysis.
MikeDoyle Jan 10, 2010
MISTRESS FOR CHRISTMAS AC/DC Jingle bells, jingle bells Jingle all the day I just can't wait till christmas time When I can grope you in the hay Easy come, easy go Have a good time with lots of dough Slippin' up high, slippin' down low Love'm and leave'm on with the show Listen, I like female form in minimal dress Money to spend with a capital 's' Get a date with the woman in red Wanna be in heaven with three in a bed He got it, I want it They got it, I can't have it But I want it, it don't matter She got it, but I can't get it I want a mistress for christmas Easy come, easy go Slippin' high, slippin' low He got it, I want it They got it, I can't have it I want it, don't matter She got it, and I can't get a - Mistress for christmas You know what I'm talkin' about I want the woman in red with bow in my bed I can hear you coming down my smoke stack I wanna ride on your raindeer honey and ring the bells
MikeDoyle Dec 28, 2009
A group of chess enthusiasts had checked into a hotel, and were standing in the lobby discussing their recent tournament victories. After about an hour, the manager came out of the office and asked them to disperse. "But why?" they asked, as they moved off. "Because," he said, "I can't stand chess nuts boasting in an open foyer."
davejitsu Dec 16, 2009
I propose we use the following guidelines in out vote chess games. They have been working well for me in Burning Pawns, Chess Unlimited, and several smaller groups I am the admin for Vote Chess in. Any objections, comments, proposed changes? This is YOUR group. all input will be seriously considered. Here they are: First read the team comments. IF necessary, check on the moves archive to learn about previously defined strategies. - Please do not cast your vote until a consensus about the best move is reached or as general rule never before 8-10 hours before deadline. - Please check "Notify me of new comments" (on the upper-right corner of the comments field) so you will receive alerts everytime someone posts a new proposal here and consequently you will be able to compare with yours. - If you find a really good move, post it here (it would be better if you also post the complete variation you are proposing) but don't vote on your own as probably that move won't be chosen. - Above all, enjoy the game. Respect the opinions and proposals written by others and reply with your own proposals. Spend time reading all the comments, probably you might have the chance to learn something new or at least you will have fun interacting with different players. Cheers!
MikeDoyle Nov 22, 2009
kool this works who wants to help me choose the two vids for my blog next week a)white and nerdy b)russian song opera 2(by vitas) c) gummy bear song d) kasparov blunder e) something related to chess f) something related to the blog which will be caro kann probably
jewishqueen Nov 20, 2009
Benjamin Franklin: ON THE MORALS OF CHESS The game of Chess is not merely an idle amusement. Several very valuable qualities of the mind, useful in the course of human life, are to be acquired or strengthened by it, so as to become habits, ready on all occasions. 1. Foresight, which looks a little into futurity, and considers the consequences that may attend an action; for it is continually occuring to the player, 'If I move this piece, what will be the advantages or disadvantages of my new situation? What use can my adversary make of it to annoy me? What other moves can I make to support it, and to defend myself from his attacks? 2. Circumspection, which surveys the whole chessboard, or scene of action; the relations of the several pieces and situations, the dangers they are respectively exposed to, the several possibilities of their aiding each other, the probabilities that the adversary may make this or that move, and attack this or the other piece, and what different means can be used to avoid his stroke, or turn its consequences against him. 3. Caution, not to make our moves too hastily. This habit is best acquired, by observing strictly the laws of the game; such as, If you touch a piece, you must move it somewhere; if you set it down, you must let it stand. And it is therefore best that these rules should be observed, as the game becomes thereby more the image of human life, and particularly of war . . . And lastly, we learn by Chess the habit of not being discouraged by present appearances in the state of our affairs, the habit of hoping for a favourable change, and that of persevering in the search of resources. The game is so full of events, there is such a variety of turns in it, the fortune of it is so subject to sudden vicissitudes, and one so frequently, after long contemplation, discovers the means of extricating one's self from a supposed insurmountable difficulty, that one is encouraged to continue the contest to the last, in hopes of victory from our own skill, or at least of getting a stalemate from the negligence of our adversary . . . If your adversary is long in playing, you ought not to hurry him, or express any uneasiness at his delay. You should not sing, nor whistle, nor look at your watch, not take up a book to read, nor make a tapping with your feet on the floor, or with your fingers on the table, nor do anything that may disturb his attention. For all these things displease; and they do not show your skill in playing, but your craftiness or your rudeness. You ought not to endeavour to amuse and deceive your adversary, by pretending to have made bad moves, and saying that you have now lost the game, in order to make him secure and careless, and inattentive to your schemes: for this is fraud and deceit, not skill in the game. You must not, when you have gained a victory, use any triumphing or insulting expression, nor show too much pleasure; but endeavour to console your adversary, and make him less dissatisfied with himself, by every kind of civil expression that may be used with truth, such as 'you understand the game better than I, but you are a little inattentive;' or, 'you play too fast;' or, 'you had the best of the game, but something happened to divert your thoughts, and that turned it in my favour.' If you are a spectator while others play, observe the most perfect silence. For, if you give advice, you offend both parties, him against whom you give it, because it may cause the loss of his game, him in whose favour you give it, because, though it be good, and he follows it, he loses the pleasure he might have had, if you had permitted him to think until it had occurred to himself. Even after a move or moves, you must not, by replacing the pieces, show how they might have been placed better; for that displeases, and may occasion disputes and doubts about their true situation. All talking to the players lessens or diverts their attention, and is therefore unpleasing. Lastly, if the game is not to be played rigorously, according to the rules above mentioned, then moderate your desire of victory over your adversary, and be pleased with one over yourself. Snatch not eagerly at every advantage offered by his unskilfulness or inattention; but point out to him kindly, that by such a move he places or leaves a piece in danger and unsupported; that by another he will put his king in a perilous situation, etc. By this generous civility (so opposite to the unfairness above forbidden) you may, indeed, happen to lose the game to your opponent; but you will win what is better, his esteem, his respect, and his affection, together with the silent approbation and goodwill of impartial spectators.
Pope_OD_VI Nov 19, 2009
This one is for us:) If need be, we can form a second tourney. Good luck to all of you that chose to join. http://www.chess.com/tournament/cheers-royal-rumble
The Knight's Tour is a mathematical problem involving a knight on a chessboard. The knight is placed on the empty board and, moving according to the rules of chess, must visit each square exactly once. A knight's tour is called a closed tour if the knight ends on a square attacking the square from which it began (so that it may tour the board again immediately with the same path). Otherwise the tour is open. The exact number of open tours is still unknown. Creating a program to solve the knight's tour is a common problem given to computer science students.Variations of the knight's tour problem involve chessboards of different sizes than the usual 8 × 8, as well as irregular (non-rectangular) boards. http://en.wikipedia.org/wiki/Knight%27s_tour
Pope_OD_VI Sep 15, 2009
Hello my fellow lodge brothers!!, I finally figured out how to post something in here with the help of my good buddy Leth!. I know that there's a lot of musical talent in this group, with aspirations to play the bigtime(including myself). Maybe our dreams of being the real deal are better suited to come true if we all embrace one another's dreams?. It can be overwhelming when you feel alone with any quest in life, but when you have others involved in your journey, others that share the same passion - it can feel possible. I need to get back into using my voice to make people feel good again, cause it makes me feel good - and I never feel more alive doing anything else, THE TIME IS NOW!!. So I say "Cheers" to you all, next round is on me!!
Pope_OD_VI Aug 24, 2009
What if God Smoked Cannibus http://www.twistedradio.com/#v8662
zombywoof Aug 22, 2009
right folks, new here. give me some banter
Pope_OD_VI Aug 20, 2009
any chance of a beer over here, sure it's only 1pm but it's my Bday so i'm allowed
I DRINK THEREFOR I AM One of my favourite humorist is W.C. Field who created this "person" a misanthropic and hard-drinking egotist who remained a sympathetic character despite his snarling contempt for dogs, children, and women.I think his quotes are very funny and would like to share some of my favourites with you.A woman drove me to drink and I didn't even have the decency to thank her. Attitude is more important than the past, than education, than money, than circumstances, than what people do or say. It is more important than appearance, giftedness, or skill. Drown in a cold vat of whiskey? Death, where is thy sting?Women are like elephants. I like to look at 'em, but I wouldn't want to own one. You can't trust water: Even a straight stick turns crooked in it.Sleep - the most beautiful experience in life - except drink.The world is getting to be such a dangerous place, a man is lucky to get out of it alive. I must have a drink of breakfast. I never drink water because of the disgusting things that fish do in it.
http://www.hulu.com/watch/52921/the-new-yorker-animated-cartoons-tastes-like-chicken
1976KHill Aug 6, 2009
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