The game will follow the correspondence rules posted here.
Time Control: 3 days/move
Timeout Warnings: 24 hours to make a move after a warning. Maximum 3 warnings. Refreshes every 40th move
Vacation Time: 14 days. Refreshes every 40th move.
Rated: This is a rated game.
Setup: See image below
Note that the position of Black's king and queen are switched compared to classical chess.
Pieces: Time Thief (TT) - The rules for the time thief can be found here. The advanced rules for time thief is not used, so the time thief can not restore a captured king.
Witch (W) - The rules for the witch can be found here.
Castling: The rules of castling are similar as in classical chess. However, with the board 10 squares wide, the king travels three squares rather than two. The rook finishes adjacent to the king. All squares between the king and rook must be unoccupied, with the exception of transparent pieces (see witch rules).
Promotion: Pawns can promote to time thief and witch in addition to queen, rook, bishop or knight.
Other rules of this game are identical with rules of classical chess.
This is a bulldog chess with witch and time thief game between @thegreatauk (White) and @aronian22 (Black).
It is part of round 1 in the Advanced Micro Dog #3 Tournament.
The game will follow the correspondence rules posted here.
Time Control: 3 days/move
Timeout Warnings: 24 hours to make a move after a warning. Maximum 3 warnings. Refreshes every 40th move
Vacation Time: 14 days. Refreshes every 40th move.
Rated: This is a rated game.
Setup: See image below
Note that the position of Black's king and queen are switched compared to classical chess.
Pieces:
Time Thief (TT) - The rules for the time thief can be found here. The advanced rules for time thief is not used, so the time thief can not restore a captured king.
Witch (W) - The rules for the witch can be found here.
Castling:
The rules of castling are similar as in classical chess. However, with the board 10 squares wide, the king travels three squares rather than two. The rook finishes adjacent to the king. All squares between the king and rook must be unoccupied, with the exception of transparent pieces (see witch rules).
Promotion: Pawns can promote to time thief and witch in addition to queen, rook, bishop or knight.
Other rules of this game are identical with rules of classical chess.
Good luck!