It's hard not to have fun, playing a Ranger. :)
Everyone's favorite class?

Lol i have a level 5 ranger in pathfinder with a giant toad as an animal companion
:-) Who doesn't love them?

bard so much room for personality and character development. ive played everything from a dwarven heavy metal drummer to "the bard formerly known as a prince" for brute force dungeon crawls dwarven priests or any paladin FTW DND came before WOW i use to play healz and tanks and i still play healz and tanks!

In the older eds. I loved to play thiefs- Newer ed calls them strikers I think- Very dynamic skill set, fun to play, and every party needs one! Cheers!

those can be really fun to! I had a thief that ran around "backstabbing" with a frying pan... until he got team killed lol

For me a magic user was always my favourite but there's no class I haven't enjoyed. I had a chaotic neutral ambidextrous gnome fighter/illusionist who wielded two swords of sharpness, he was great to play, especially when taking a potion of speed too. There used to be limbs flying all over the place.

:) It was the details that make a given character great.
Ahh.. I'm pretty old school, but it's even starting to strike ME funny that AD&D has a class just called "Magic User."

I'm strictly a 2d player. My favorite class, I think, are Wizards. This depends largely on the DM, though. Some DM's making gaining and using spells so difficult that there is no longer any fun in playing them. I think some DM's are afraid of the power wielded by Wizards thus handicap them unfairly. When up against such a DM, I'd have to go one of the Warrior classes; typically Fighter, but sometimes Ranger. A Paladin would be fun to play, I think, but again, too many DM's and players who cringe at LG making playing a Paladin just short of suicide. For the most part, if I am under a DM who doesn't hamper the heck out of Wiards, it is the Wizard I like best.

Interesting!
My (brief) foray into 4e and reading in Pathfinder rule-books (coming straight from AD&D, mind you) got me to thinking that the Sorcerer class was created primarily to make life easier for characters who wanted to make their living casting spells. :)

I find it sad that some DMs seemed to have these feelings that it was them versus the players, whether by making it more difficult to play certain classes or by trying to kill the players off with monsters that were way to hard.
When I DM'd nothing gave me greater satisfation than the party being successful and still talking about the adventure long after it passed. DMing a good adventure was almost as enjoyble as being a player in good adventure. I always pushed the players to the limit and if I realised I had overloaded the monsters against the party, which let's admit, can be easy to do especially as many of games were ad hoc with the DM creating a dungeon whilst the players rolled up their characters.
As a DM I really did not want characters dying too often but things happen, especially at the lower levels, that you can't control. After all a few lucky hits at maximum damage and I'm afraid the ranger that you lovingly spent an hour or so equipping is now on -13 hp and is well and truly dead. You can't afford to get him raised so it's back to town to recruit another fighter type!

My roomate and I both take turns DM'ing for our group. In his campaigns, he had the attitude of "me against my players" and his dungeons were highly complex. He did compensate for this by giving rich rewards to successful characters. (My characters are dripping with wealth in his world -- 30,000 platinum was the reward for each of my characters who completed a quest. My Fighter built a "keep" that rivals the King's palace. When he discovered this, this LG fighter was deeply ashamed.) My thief, Audey, has it in the bag: His guild is considered part of the military where they perform clandestine operations on his behalf. This, and as he is a hero and Lord of the realm, he is nearly beyond reproach in spite of his "extracurricular" activities.
The problem is, I'm just about the only player who has such successful characters. The others got themselves killed or gave up; some even left the game, due to its difficulty.
He is slowly coming around to different modes of thinking and his games are becoming more fun for all of us.
On the other hand, I once went too far the other way. I protected my characters to the point that they could hardly die, and if died, I was liberal with resurrection. This removed the risk involved with performing certain actions, and without that risk, there was no suspense so my players ran amuck and got bored.
Somewhere in the middle, I think. Its a challenge for a DM to find this middle, as the middle often lies in different places with different groups of players!

im notorious for giving wicked items to players...then taking them away!!! MUHAHAHAHAHAHAHAHAHA....example paladin got a two-handed +5 holy avenger of dancing and a +5 floating (doesn't need to be held) shield of resistance for 3 sessions...then stepped through a magical portal that destroyed all metal objects that passed through (the whole party got pissed at me but the poor plate wearing paladin was especially chapped)
giving items with super secret powers...that the player never learns about!!!! AAAHHAHAHAHHAHAAHAHA...example the hoo-dee-do (magic) wand i gave a low level gnome illusionist + the black silk hat that was also a potable hole + the white slik scarf that produced bunnies + the magic words (abbra ca dabbra) = a golden dragon out of the hat...he carried that crap for probably 12-14 levels before we stopped playing as much and NEVER figured that out...
What is everyone's favorite class?