my only question is WHATS THE CTK RULE??????????
WoF - Evacuation
otherwise, I love it and personally love the useless promotion and have thought about making a variant with that for a while + I think it will be accepted or else it should be
my only question is WHATS THE CTK RULE??????????
Capture the King (or Bishop, lol)
oooh k makes senses thanks
actually it might be harder for lower rated players... as you can see in the first game of the final version....
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actually it might be harder for lower rated players... as you can see in the first game of the final version....
- 2 players resigned and bsrti had the move advantage
- I've done more complex: https://www.chess.com/clubs/forum/view/wof-red-light
actually it might be harder for lower rated players... as you can see in the first game of the final version....
- 2 players resigned and bsrti had the move advantage
- I've done more complex: https://www.chess.com/clubs/forum/view/wof-red-light
i meant reds second move but ig thats just a straight up blunder and even most lower rated players would see that... no offence to the player
44 testing games 👏
hey were was this comment when i did OVER 100 TESTING GAMES HUH?!!???
Can we change the name please? -_-
Any other suggestions? I can do anything that’s one or two words max.
how about 'Wazir's Game' or 'Defense of the Wazir' (but ig thats more than 2 words...), because the wazir, unlike most other variants, is a major piece in the game (e.g protects the bishop from getting out)
Cool concept, looks pretty refined and interesting. However, I'm starting to grow skeptical of higher-skill-floor WoFs, especially when your result depends on the two players to your side (and by extension, also the opposite). In many of the test games, people just hung royals or allowed KOTH, presumably because they weren't as familiar with fairy pieces as a position author or tester. It feels to me that it would be better if the position was repackaged (same concept, maybe some tweaks) as an NCP (so people can set rating ranges); it would be somewhat similar to hyper fiesta or a more interesting version of bullet labyrinth 82.
Then again, maybe it's fine. The position won't be played to its full potential in the WoF rotation, and inexperienced players might suffer in it as some have pointed out, but what does it matter? I guess when merge happens, WoFs will be basically NCPs anyways lol
It feels to me that it would be better if the position was repackaged (same concept, maybe some tweaks) as an NCP (so people can set rating ranges); it would be somewhat similar to hyper fiesta or a more interesting version of bullet labyrinth 82.
That's exactly what happened -.-, just the other way around
Gamerules: KOTH, 3-check, CTK, 6th, =WFK
(Note: I want transparent walls, and for this to be scored using the FFA format)
Time Control: ½ + 0
(Note: I am also fine with ¼ + 0)
Testing Games (v1):
https://www.chess.com/4-player-chess?g=11216924
https://www.chess.com/4-player-chess?g=11216946
https://www.chess.com/4-player-chess?g=11216995
https://www.chess.com/4-player-chess?g=11217030
https://www.chess.com/4-player-chess?g=11217063
https://www.chess.com/4-player-chess?g=11217085
https://www.chess.com/4-player-chess?g=11217107
https://www.chess.com/4-player-chess?g=11217931
https://www.chess.com/4-player-chess?g=11218023
Testing Games (v2, downsized board, added CTK, and added royal bishop)
https://www.chess.com/4-player-chess?g=11218080
https://www.chess.com/4-player-chess?g=11218092
Testing Games (Final Version, added a wall on all 4 sides)
https://www.chess.com/4-player-chess?g=11218115
https://www.chess.com/4-player-chess?g=11218127
https://www.chess.com/4-player-chess?g=11218150
https://www.chess.com/4-player-chess?g=11218196
https://www.chess.com/4-player-chess?g=11218225
https://www.chess.com/4-player-chess?g=11218238
https://www.chess.com/4-player-chess?g=11218246
https://www.chess.com/4-player-chess?g=11218260
https://www.chess.com/4-player-chess?g=11218267
https://www.chess.com/4-player-chess?g=11218278
https://www.chess.com/4-player-chess?g=11218295
https://www.chess.com/4-player-chess?g=11219671
https://www.chess.com/4-player-chess?g=11219684
https://www.chess.com/4-player-chess?g=11219699
https://www.chess.com/4-player-chess?g=11219717
https://www.chess.com/4-player-chess?g=11219725
https://www.chess.com/4-player-chess?g=11219746
https://www.chess.com/4-player-chess?g=11219772
https://www.chess.com/4-player-chess?g=11219785
https://www.chess.com/4-player-chess?g=11219803
https://www.chess.com/4-player-chess?g=11219821
https://www.chess.com/4-player-chess?g=11220369
https://www.chess.com/4-player-chess?g=11220381
https://www.chess.com/4-player-chess?g=11220409
https://www.chess.com/4-player-chess?g=11220435
https://www.chess.com/4-player-chess?g=11221268
https://www.chess.com/4-player-chess?g=11221282
https://www.chess.com/4-player-chess?g=11221296
https://www.chess.com/4-player-chess?g=11221304
https://www.chess.com/4-player-chess?g=11221314
https://www.chess.com/4-player-chess?g=11221328
https://www.chess.com/4-player-chess?g=11221345
https://www.chess.com/4-player-chess?g=11227311
Why the Wazir and Ferz promotion?
This is inspired by Labyrinth 82, where the 1st promotion is the bishop. Pretty useless right? So, when you premove promotion, you get a completely useless piece...
Strategies:
If you want to win, the simple explanation is: you need to get rid of your left (because they are defending your royal diagonal) and defend (or also attack) against your right. There should be a sense between the players to both play for themselves AND for the entire group, stopping KOTH, which can very easily be done without proper play (note the CTK rule).