WoF - Evacuation

Sort:
Avatar of ChessMasterGS


Gamerules: KOTH, 3-check, CTK, 6th, =WFK

(Note: I want transparent walls, and for this to be scored using the FFA format)


Time Control: ½ + 0

(Note: I am also fine with ¼ + 0)


Testing Games (v1):

https://www.chess.com/4-player-chess?g=11216924

https://www.chess.com/4-player-chess?g=11216946

https://www.chess.com/4-player-chess?g=11216995

https://www.chess.com/4-player-chess?g=11217030

https://www.chess.com/4-player-chess?g=11217063

https://www.chess.com/4-player-chess?g=11217085

https://www.chess.com/4-player-chess?g=11217107

https://www.chess.com/4-player-chess?g=11217931

https://www.chess.com/4-player-chess?g=11218023


Testing Games (v2, downsized board, added CTK, and added royal bishop)

https://www.chess.com/4-player-chess?g=11218080

https://www.chess.com/4-player-chess?g=11218092


Testing Games (Final Version, added a wall on all 4 sides)

https://www.chess.com/4-player-chess?g=11218115

https://www.chess.com/4-player-chess?g=11218127

https://www.chess.com/4-player-chess?g=11218150

https://www.chess.com/4-player-chess?g=11218196

https://www.chess.com/4-player-chess?g=11218225

https://www.chess.com/4-player-chess?g=11218238

https://www.chess.com/4-player-chess?g=11218246

https://www.chess.com/4-player-chess?g=11218260

https://www.chess.com/4-player-chess?g=11218267

https://www.chess.com/4-player-chess?g=11218278

https://www.chess.com/4-player-chess?g=11218295

https://www.chess.com/4-player-chess?g=11219671

https://www.chess.com/4-player-chess?g=11219684

https://www.chess.com/4-player-chess?g=11219699

https://www.chess.com/4-player-chess?g=11219717

https://www.chess.com/4-player-chess?g=11219725

https://www.chess.com/4-player-chess?g=11219746

https://www.chess.com/4-player-chess?g=11219772

https://www.chess.com/4-player-chess?g=11219785

https://www.chess.com/4-player-chess?g=11219803

https://www.chess.com/4-player-chess?g=11219821

https://www.chess.com/4-player-chess?g=11220369

https://www.chess.com/4-player-chess?g=11220381

https://www.chess.com/4-player-chess?g=11220409

https://www.chess.com/4-player-chess?g=11220435

https://www.chess.com/4-player-chess?g=11221268

https://www.chess.com/4-player-chess?g=11221282

https://www.chess.com/4-player-chess?g=11221296

https://www.chess.com/4-player-chess?g=11221304

https://www.chess.com/4-player-chess?g=11221314

https://www.chess.com/4-player-chess?g=11221328

https://www.chess.com/4-player-chess?g=11221345

https://www.chess.com/4-player-chess?g=11227311


Why the Wazir and Ferz promotion?

This is inspired by Labyrinth 82, where the 1st promotion is the bishop. Pretty useless right? So, when you premove promotion, you get a completely useless piece...


Strategies:

If you want to win, the simple explanation is: you need to get rid of your left (because they are defending your royal diagonal) and defend (or also attack) against your right. There should be a sense between the players to both play for themselves AND for the entire group, stopping KOTH, which can very easily be done without proper play (note the CTK rule). 

Avatar of Tomtday

my only question is WHATS THE CTK RULE??????????

Avatar of ChessMasterGS
Tomtday wrote:

my only question is WHATS THE CTK RULE??????????

Capture the King (or Bishop, lol)

Avatar of Tomtday

otherwise, I love it and personally love the useless promotion and have thought about making a variant with that for a while + I think it will be accepted or else it should be

ChessMasterGS wrote:
Tomtday wrote:

my only question is WHATS THE CTK RULE??????????

Capture the King (or Bishop, lol)

oooh k makes senses thanks

actually it might be harder for lower rated players... as you can see in the first game of the final version....

Multiple comments concatenated into single reply by admin. Please do not spam sequential replies.

Avatar of ChessMasterGS
Tomtday wrote:

actually it might be harder for lower rated players... as you can see in the first game of the final version....

  1. 2 players resigned and bsrti had the move advantage
  2. I've done more complex: https://www.chess.com/clubs/forum/view/wof-red-light
Avatar of Bb8fan1

44 testing games 👏

Avatar of CGA
phpJSLljr.png

Status: Accepted

Reason: Great job!

Avatar of Tomtday
ChessMasterGS wrote:
Tomtday wrote:

actually it might be harder for lower rated players... as you can see in the first game of the final version....

  1. 2 players resigned and bsrti had the move advantage
  2. I've done more complex: https://www.chess.com/clubs/forum/view/wof-red-light

i meant reds second move but ig thats just a straight up blunder and even most lower rated players would see that... no offence to the player

Avatar of Tomtday
Bb8fan1 wrote:

44 testing games 👏

hey were was this comment when i did OVER 100 TESTING GAMES HUH?!!???

Avatar of Tomtday

lol ok then

Avatar of MayimChayim

It's definitely kind of odd...but I'd say it's pretty well designed

Avatar of Night-Rider_chess8987

(grin.png I hope this WoF gets accepted!)

Very well made WoF! I like how it isn't easy to get to KotH.

Avatar of grable

Can we change the name please? -_-

Avatar of ChessMasterGS
grable wrote:

Can we change the name please? -_-

Any other suggestions? I can do anything that’s one or two words max.

Avatar of Duck

how about, "._."

Avatar of Tomtday

how about 'Wazir's Game' or 'Defense of the Wazir' (but ig thats more than 2 words...), because the wazir, unlike most other variants, is a major piece in the game (e.g protects the bishop from getting out)

Avatar of Tomtday

ferz then whatever i always forget which is which

Avatar of KiIls

wish tails were here lmao

Avatar of BoxJellyfishChess

Cool concept, looks pretty refined and interesting. However, I'm starting to grow skeptical of higher-skill-floor WoFs, especially when your result depends on the two players to your side (and by extension, also the opposite). In many of the test games, people just hung royals or allowed KOTH, presumably because they weren't as familiar with fairy pieces as a position author or tester. It feels to me that it would be better if the position was repackaged (same concept, maybe some tweaks) as an NCP (so people can set rating ranges); it would be somewhat similar to hyper fiesta or a more interesting version of bullet labyrinth 82.

Then again, maybe it's fine. The position won't be played to its full potential in the WoF rotation, and inexperienced players might suffer in it as some have pointed out, but what does it matter? I guess when merge happens, WoFs will be basically NCPs anyways lol

Avatar of ChessMasterGS
BoxJellyfishChess wrote:

 It feels to me that it would be better if the position was repackaged (same concept, maybe some tweaks) as an NCP (so people can set rating ranges); it would be somewhat similar to hyper fiesta or a more interesting version of bullet labyrinth 82.

That's exactly what happened -.-, just the other way around