At your level that is a waste of time. Work on the basics like Opening Principles.
Opening Principles:
- Control the center squares – d4-e4-d5-e5
- Develop your minor pieces toward the center – piece activity is the key
- Castle
- Connect your rooks
Tactics...tactics...tactics...
The objective of development is about improving the value of your pieces by increasing the importance of their roles. Well-developed pieces have more fire-power than undeveloped pieces and they do more in helping you gain control.
Now we will look at 5 practical things you can do to help you achieve your development objective.
They are:
- Give priority to your least active pieces.
- Which piece needs to be developed (which piece is the least active)
- Where should it go (where can its role be maximized)
- Exchange your least active pieces for your opponent’s active pieces.
- Restrict the development of your opponent’s pieces.
- Neutralize your opponent’s best piece.
- Secure strong squares for your pieces.
Don’t help your opponent develop.
There are 2 common mistakes whereby you will simply be helping your opponent to develop:
- Making a weak threat that can easily be blocked
- Making an exchange that helps your opponent to develop a piece
Pre Move Checklist:
- Make sure all your pieces are safe.
- Look for forcing moves: Checks, captures, threats. You want to look at ALL forcing moves (even the bad ones) as this will force you look at, and see the entire board.
- If there are no forcing moves, you then want to remove any of your opponent’s pieces from your side of the board.
- If your opponent doesn’t have any of his pieces on your side of the board, then you want to improve the position of your least active piece.
- After each move by your opponent, ask yourself: "What is my opponent trying to do?"
Once you're comfortable with that, and find openings you like to play. Then at that point work on gaining some understanding of "why" the pieces and pawns go where to go. Play over over older Master games of the openings youre working on. DO NOT go over modern GM games. They are to engine driven, and you wont understand the "why" behind the moves.
I'm new to chess and thought I would try Chessables' Short and Sweet 1.e4 course (free). I figured its short so it should be fairly easy to learn and use in my chess. 5 variations into 77 I began to realize this is NOT short. Do players really memorize all 77 variations? With that much memorizing I would think a player would play one opening ALL the time. There isn't any time to learn another one.
Am I missing something?