the 150 looks better with at least equal stats
austian attack never appealed to me as it's a pawn based attack, but it has the best stats so far at 53:43 = in 343k games
the 150 looks better with at least equal stats
austian attack never appealed to me as it's a pawn based attack, but it has the best stats so far at 53:43 = in 343k games
I'm going to look into the Byrne variation. even if it doesn't look right to me, it's winning stats vs my mirror losing stats e4/d5 is almost a no brainer, but I see I already came up with this as a repertoire some time ago
1.e4 d6 2.d4 Pirc
2…Nf6 3.Nc3 49:47@8.5m +0.7
_____3…g6
__________4.Bg5 Bg7 5.e5 Byrne Variation 64:32@300k =
__________4.Be2 Bg7 5.g4 Chinese Variation 57:40@64k =
_____3…Nbd7 4.f4 Lion Defense: Anti-Philidor 50:45@376k +0.7
_____3…c6 4.f4 Czech Defense 53:43@408k +0.8
_____3…e5 4.Nge2 54:42@20k +0.5
_____3…Bg4 4.f3
_____3…Nc6 4.d5
2…g6 3.Nc3 Bg7 4.Bg5 Modern Defense Standard Defense 55:41@326k
2…c6 3.Nc3 51:45@1.6m +0.6 (17% of mainline)
_____3…Nd7 4.f4
_____3…Qc7 4.Be3
_____3…g6 4.Be3 Bg7 5.Qd2!
_____3…Nf6 4.f4 Nbd7 SEE: 2…Nf6 3.Nc3 Nbd7 4.f4 c6
_____3…h6 4.Be3
_____3…e6 4.f4
2…Nd7 3.Nc3 Rat Defense: Antal Defense 51:46@824k +0.8
_____3…e5 4.Nge2 Ngf6 SEE: 2…Nf6 3.Nc3 e5 4.Nge2 Nbd7
_____3…c6 SEE: 2…c6 3.Nc3 Nd7
_____3…g6 4.Be3 Bg7 5.Qd2 c6 SEE: c6 3.Nc3 g6 4.Be3 Bg7 5.Qd2 Nd7
_____3…Ngf6 SEE: 2… Nf6 3.Nc3 Nbd7
_____3…e6 4.f4 c6 SEE: 2…c6 3.Nc3 e6 4.f4 Nd7
_____3…c5 4.dxc5 Nxc5 5.Be3
2…e5? 3.Nc3 King’s Pawn Game: Maroczy Defense 53:43@302k +0.6
_____3…Nf6 SEE: 2…Nf6 3.Nc3 e5
2…e6 3.Nc3 Rat Defense: Small Center 55:41@1.7m +0.3
_____3…c6 SEE: 2…c6 3.Nc3 e6
_____3…Nd7 SEE: 2…Nd7 3.Nc3 e6
well, seeing I'm stuck on my own here, I've been creating a book with the byrne variation for the modern with transpositions into the pirc and after reading that it's "the most aggressive" anti-modern (pirc?) line, it sounds like just what I've been looking for. if nothing else, it'd be fun to say I play the Pterodactyl: Eastern Rhamphorhynchus variation.
it looks like another move order nightmare, but I'm seeing JUICY winning stats in almost EVERY LINE! even if I don't fully grasp the theory, I'll hopefully learn a few ideas instead of tripping all over my shoelaces trying to figure stuff out
well, seeing I'm stuck on my own here, I've been creating a book with the byrne variation for the modern with transpositions into the pirc and after reading that it's "the most aggressive" anti-modern (pirc?) line, it sounds like just what I've been looking for. if nothing else, it'd be fun to say I play the Pterodactyl: Eastern Rhamphorhynchus variation.
it looks like another move order nightmare, but I'm seeing JUICY winning stats in almost EVERY LINE! even if I don't fully grasp the theory, I'll hopefully learn a few ideas instead of tripping all over my shoelaces trying to figure stuff out
1.e4 g6 2.d4 bg7 3.nc3 c5 is also known as the sniper and the best reply which practically refutes the line is to take. They are many variations though. Whether, black goes for early qa5, or bxc3 white gets a large advantage. The triple pawns are actually not so bad because blacks light square bishop will never develop without playing b6or d6, so in truth its only double pawns. and black has hopelessly weakened his dark squares. As for qa5, bd2, qxc5, nd5! is brutal. (the idea being, bb4, and if ac6, bb5!)
the only line from memory which actually gets back the pawn without being hopelessly behind in development is ...
I absolutely HATE that line! I don't care about the evaluation, it trades queens and dulls the game into a lousy pawn ending... no thank you NOPE! *cringe* It's up a pawn, but it gives any and all potential initiative away. I don't like that knight threatening chaos either
different style of play
I like the idea of using initiative to tactic my opponent's queen away if I can better. I will trade queens in a heartbeat if one's strong in my castle, but prefer keeping mine, especially out in the open. she is the most flexible and mobile piece, and great for co-ordinating attacks
I think I made a mistake in the line I noted as better than itself by deleting the wrong one
so... can we call it dyno hunter for (nigel) short?
your stats are a bit optimistic there, but 1.e4 b6 2.d4 Bb7 3.Bg5 does win more than it loses, and it is LITERALLY "off the radar" as 3.Bg5 isn't even listed
I put some theory together for the naselwaus, which just might be the STRONGEST REPLY, but it looks like a move order nightmare with a ton of sidelines to boot. i didn't find ANY transpositions up to move 4 anyways.
too bad it isn't a system where you always play the same first 5 moves or more
generally, I play 1.e4 2. d4 preparing to push to d5 and back it up with c4 to lock the b7 bishop out of the game pseudo-"big center" style, but get lousy results
the austrian has always been a strong reply, but I just don't like pawn based solutions... besides, I have terrible results pawn pushing anyways
HYPERMODERNS drive me nuts! they deny me targets to attack and keep throwing pawns in the way. I despise pawns and closed positions! I'm ready to try and fiz my hypermoden problem. as a 1400, I had IMPROVED, if not winning results learning 150 attack basics and am thinking of returning to that system as I remember it being relatively theory light and very automatic, but I'm eager to learn of all my options.
I'm HAPPY to sac my center pawns for mobility and initiative like in the englund hartlaub/charlick as black. I hate fianchettos (but other members might like those suggestions) and don't much care for big center lines as they're pawn based and i'm usually very bad with my pawns.
ANY suggestions are appreciated. any that feature a kamikaze rip it open and sort it out street fight style sound close to my style. If an opening involves can opener attacks (sacking a bishop or knight to open lines in the center or a castle) sound especially good to me. I'll give material up for stronger attacks, initiative or mobility any day.
keyword googling, 1.e4 d6 2.d4 Nf6 3.Nf3, the rosher gambit isn't wise as it has bad stats