How respond to 1.e4 c5 as white (beginner) ?

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Avatar of wolfen2000

I am still learning as a beginner and I wonder how to respond best to 1. e4 c5 as white.It should be a development without phonebooks full of line options. What opening fits best to the c5-response ?

What´s your suggestions ?

Avatar of jonnin

Closed variation is simple and fairly easy to remember.   Personally I like to try to double up black's pawns if I can get an attack on the knight, if black declines this the alternative is stunted development.  Black has other moves here, but white can stay ahead with careful play.


The alternatives, black may try to open it up with the D and E pawns.  These start to look more and more like standard e4/e5 openings or d4/d5 openings that happen to have the c pawn advanced. 

The knight can block the check, the issue with playing d pawn and allowing the check is you do not want to waste that tempo YET.  Black can force the knight to move, yes, various ways but to do so black has to use a move.  Allowing the check, its a freebie and black recovers lost time.



Avatar of AKJett

You could play c3 and d4 recapture on d4 with the c pawn and just develop normally

Avatar of D_for_DJ

Play the open sicilian. It's the best, and Don't back down and play an anti-sicilian!

 Here is a video showing what i am talking about http://www.youtube.com/watch?v=rV1kGkMQjJw

Avatar of shepi13

You could play Bb5+.

Avatar of blueemu
jonnin wrote:

Closed variation is simple and fairly easy to remember.

True, but the line that you gave is not the usual way to play the Closed Sicilian. White normally fianchettos the f1-Bishop in that line.



Avatar of Shivsky

The c3 sicilian seems like a safe bet. If you are a beginner, the best you could be doing is playing lower-intermediate players (anyone higher and you'll be getting murdered no matter how well you know an opening) and the ideas behind this system are easy to grasp to get you to a playable middle game.

Avatar of MJ4H

Strongly recommend  c3.  Very principled move, easy to understand the logic, doesn't give black a long term advantage (like the open-sicilians generally do -- central majority)

Avatar of aggressivesociopath

@Jonnin I think you got mixed up; 7. Nc3 and White does not lose the knight.

Maybe the Smith-Morra is the way to go. You'll lose at first, but you might get stronger tactically by playing it.

Avatar of duck_and_cover

I recommend 2.Nf3, 3.Nc3, 4.Be2, 5.O-O, and 6.d3 or d4.

In the meantime, black (also a beginner) will have committed at least one error and white will have the best of the game without any effort.

Avatar of Aetheldred

2. Nf3 is probably the strongest reply for white, and it's literary 10 times more popular than 2. Nc3. 

Avatar of bladezii

Another practical set-up for a beginner is this variation

This is only recommended for a beginner and only for a beginner.  It offers a chance for simpler play, and tries to avoid very complex struggles in the Sicilian defense.

Make no mistake, some of these variations are so strong that even world's best play them or have played them as White vs the Sicilian.

Avatar of shepi13

The g3 najdorf line is kind of complicated though.

Avatar of bladezii

No, not really.  As long as you stick to the plan, major complications are unlikely.  Of course, these lines do require some reading and overview, but not nearly as much as others AND they simple enough for a beginner.

Again, just going by what I posted will not help you get good games.  You still have work to do; laziness and improvement NEVER go together.

Avatar of i_r_n00b
Avatar of zborg

"Development without phonebooks full of line options?"

Simple.  Don't play 1) e4.  End of Story.

Avatar of aggressivesociopath

To be honest, I just over some of the games that you have played on this site. I think you should delete the word "opening" from your vocabulary and concentrate on not hanging pieces and capturing pieces that your opponent hangs. I probably should have posted this under the other thread that you started, but this one seems to have attracted more attention.

Avatar of bladezii

If you look at my post above and the lines I recommend for beginners, you will see they all seek to open the board up.

Avatar of wolfen2000
aggressivesociopath wrote:

 I think you should delete the word "opening" from your vocabulary and concentrate on not hanging pieces and capturing pieces that your opponent hangs.

This is indeed a point I have recognized and I am still working on it. Trying now to get more safety, less rushing and imagination for my opponent`s plans into my game.

Avatar of jonnin
aggressivesociopath wrote:

@Jonnin I think you got mixed up; 7. Nc3 and White does not lose the knight.

Maybe the Smith-Morra is the way to go. You'll lose at first, but you might get stronger tactically by playing it.

Yes, I said that wrong, you do not lose the knight but it is still better to let black drive off the knight another way, rather than with a check/tempo -- or at this level of play, black may foolishly let you sit there which can become very strong.  

Yes, this is not the normal closed variation, but a simple counter that tends to do well vs a lower ranked player by dragging them out of their memorized setup early and offering tons of ways to favor white if they mess up after that.   And it is simple, as requested.   I am sure some 2k rated player can eat it alive, but that was not the question.   The deeper, normal closed is certainly a nice easy option as well, but on the off chance the opponent has booked up the move lists and is familiar, mine was designed to get away from book early, with a simple few moves, hopefully giving white a break from the tricks & traps that follow.