CAN YOU SAY SOMETHING GOOD ABOUT BATTLEGROUND CHESS
Battleground Chess

Props to you for taking the time to make this and having the creativity to do so!
I do understand why people don't want to play it (I wouldn't, this looks too complicated for me to play) but they shouldn't be yelling at you about it.

Hello! I've got a chess variant for you guys, and it's called Battleground Chess!Be ready to engage conflict in both land and sea, because in this variant, two medieval armies and navies clash at one another. Who will find a way to breakthrough and gain the upper hand?
Unlike other chess variants, this variant's chess board contains the sea, which is the outermost 2 files of both edges. The goal is to capture the enemy's General. Now let me introduce you to the pieces.
SPEARMAN: Depicted as a spear. Infantry class. Moves 1 square forward. Captures most pieces 1 square forward but can capture Cavalry class pieces 2 squares forward. Once it reaches the 12th or 4th rank, it will promote into an Elite Spearman and gain the ability to move horizontally. Best used as cannon fodder for Ranged class pieces.
SWORDSMAN: Depicted as a sword. Infantry class. Moves 1 square forward. Has a 1/3 chance of killing the piece behind the target. If the die rolls 1 or 2, the Swordsman will slash the enemy behind the target. It promotes like the Spearman and changes its name to Elite Swordsman upon promotion and also gains the ability to move horizontally. Best used for piercing (if you're lucky)
ARCHER: Depicted as a bow with arrow facing 90º. Ranged class. Moves 1 square horizontally and vertically but can shoot 5 squares horizontally and vertically. Best used for breaking enemy frontline.
LIGHT CAVALRY: Depicted as a knight. Cavalry class. Moves 5 squares in any direction. Best used for flanking.
HEAVY CAVALRY: Depicted as a knight with a crown. Cavalry class. Moves 4 squares in any direction. Due to thick armor, a Spearman, Archer or Crossbow Regiment has a 1/2 chance of destroying these from 2 squares. Again, destroying is successful if the die rolls an even number. Best used for exposing Archers and Crossbow Regiments.
CROSSBOW REGIMENT: Depicted as a bow with arrow facing 45º. Ranged class. Moves like an Archer, but can shoot pieces up to 6 squares away. Best use is same as for Archers.
AXEMAN: (Don't get offended if this looks like the Vichy France symbol) Depicted as an axe with two blades. Infantry class. Moves 1 square forward or horizontally. Promotes like Spearmen and Swordsmen. Can attack other Infantry class pieces from 2 squares. Best use is same as for Heavy Cavalries.
TREBUCHET: Depicted as a cannon. Ranged class. Has an area of effect attack, but can only fire from 2 squares. Does not move upon attacking. For example, this is an area of effect attack:
Light Cavalry = L
Elite Swordsman = EW
this game is MASSIVE
I think I can sum up the problems of this variant in one sentence: "Owwww, this makes my normalpersonbrain hurt."
In other words: INHUMANLY COMPLICATED; MAKE SIMPLER GAME, PEOPLE HAPPI.
in proper grammar: The game is overcomplicated by sheer number of pieces. The size of the board isn't a huge problem (XXL Chess exists after all) and the split between "land" and "sea" is a cool feature. The problem is that there are, no less than THIRTEEN KINDS OF PIECES! While fairy pieces are cool and all- I've enjoyed experimenting with them myself -it's not a great idea to put this many kinds of them into the game, especially when most of them seem to have been invented by you yourself. In short, main suggestion I have is: swap out most 'land' pieces with ones already in existence, ones made by Komeraidologists (people who've created fairy pieces, word of my invention)- Chess.com's fairy piece engine is a good start, as people will be more familiar with those- or already existing Chess pieces. You can also check Wikipedia's list, though some pieces there may be less well-known.
*silence*