Battleground Chess

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Jayden3000

*silence*

TheChessInfinity

CAN YOU SAY SOMETHING GOOD ABOUT BATTLEGROUND CHESS

TheChessInfinity

AND EXPLAIN WHY THIS HAS NO RESPECT EVEN THOUGH I SPENT SO MUCH EFFORT MAKING THIS

Jayden3000

Ok…

Jayden3000

Ummm

oh wait I have to go have dinner

Leviackerman594

this variant is too complex

TheChessInfinity
Leviackerman594 wrote:

this variant is too complex

It's not.

TheChessInfinity

Why does this masterpiece get so much hate despite how much effort I put onto this

TheChessInfinity

It's complex becuase it's made by an Asian

Jayden3000

“Masterpiece”

TheChessInfinity

This is a masterpiece that gets too much hate. Why?

Jayden3000

Why not

TheChessInfinity

Explain why Battleground Chess gets too much hate

TheChessInfinity

WHY ARE YOU HATING ON BATTLEGROUND CHESS

TheChessInfinity

I regret making Battleground Chess.

Jayden3000

Why not

TheAuthorOfChickens

Props to you for taking the time to make this and having the creativity to do so!

I do understand why people don't want to play it (I wouldn't, this looks too complicated for me to play) but they shouldn't be yelling at you about it.

AGC-Gambit_YT
TheChessInfinity wrote:

Hello! I've got a chess variant for you guys, and it's called Battleground Chess!Be ready to engage conflict in both land and sea, because in this variant, two medieval armies and navies clash at one another. Who will find a way to breakthrough and gain the upper hand?

Unlike other chess variants, this variant's chess board contains the sea, which is the outermost 2 files of both edges. The goal is to capture the enemy's General. Now let me introduce you to the pieces.

SPEARMAN: Depicted as a spear. Infantry class. Moves 1 square forward. Captures most pieces 1 square forward but can capture Cavalry class pieces 2 squares forward. Once it reaches the 12th or 4th rank, it will promote into an Elite Spearman and gain the ability to move horizontally. Best used as cannon fodder for Ranged class pieces.

SWORDSMAN: Depicted as a sword. Infantry class. Moves 1 square forward. Has a 1/3 chance of killing the piece behind the target. If the die rolls 1 or 2, the Swordsman will slash the enemy behind the target. It promotes like the Spearman and changes its name to Elite Swordsman upon promotion and also gains the ability to move horizontally. Best used for piercing (if you're lucky)

ARCHER: Depicted as a bow with arrow facing 90º. Ranged class. Moves 1 square horizontally and vertically but can shoot 5 squares horizontally and vertically. Best used for breaking enemy frontline.

LIGHT CAVALRY: Depicted as a knight. Cavalry class. Moves 5 squares in any direction. Best used for flanking.

HEAVY CAVALRY: Depicted as a knight with a crown. Cavalry class. Moves 4 squares in any direction. Due to thick armor, a Spearman, Archer or Crossbow Regiment has a 1/2 chance of destroying these from 2 squares. Again, destroying is successful if the die rolls an even number. Best used for exposing Archers and Crossbow Regiments.

CROSSBOW REGIMENT: Depicted as a bow with arrow facing 45º. Ranged class. Moves like an Archer, but can shoot pieces up to 6 squares away. Best use is same as for Archers.

AXEMAN: (Don't get offended if this looks like the Vichy France symbol) Depicted as an axe with two blades. Infantry class. Moves 1 square forward or horizontally. Promotes like Spearmen and Swordsmen. Can attack other Infantry class pieces from 2 squares. Best use is same as for Heavy Cavalries.

TREBUCHET: Depicted as a cannon. Ranged class. Has an area of effect attack, but can only fire from 2 squares. Does not move upon attacking. For example, this is an area of effect attack:

GUARD: Depicted as a shield. Has no class. Doesn't move, but if any enemy comes near the guard, it'll die. The best way to take them out is by using mortars. 
 
CAVALRY ARCHERS: Depicted as an upside-down knight. Ranged class. Can move 4 squares in any direction and can shoot from 4 squares.
 
PIKEMAN: Depicted as a shield with a Christian cross and two pikes. Infantry class. Can move 1 square forward and backward. Promotes like Spearmen, Swordsmen and Axemen. 
 
WARSHIP: Depicted as a ship. Navy class. Moves 3 squares forward and attacks 2 squares forward. Can also attack land units by 1 square in any direction. Best used for supporting coastal pieces. 
 
GENERAL: The piece guarded by guards. No class. It's you, the commander. You don't do anything in the battlefield. But instead, you command your virtual army. Their goal is to get that version of YOU. And your goal is to lead your virtual army to get that version of THEM.
 
Rules
Incase of threefold repetition, the one who makes the first move loses.
If each General commands 50 moves without any blood, the one who commands the last move loses.
If you stalemate your opponent, you win. 
If the battle was so fierce that each General ends up with only their guards, the game ends in a draw. 
If a Ranged class piece attacks the enemy General behind a Guard, then the General commanding the Ranged class piece loses. 
 
Notation:
Spearman = S
Swordsman = W
Archer = A
Light Cavalry = L
Heavy Cavalry = H
Crossbow Regiment = C
Axeman = X
Trebuchet = G
Cavalry Archers = B
Pikeman = P
Warship = N
Elite Spearman = ES
Elite Swordsman = EW
Elite Axeman = EA
Elite Pikeman = EP
 
Capture = x
Captured by Guard = g Example: Li13g
Promotion = = Example: Wn4=EW
 
 

this game is MASSIVE

TheChessInfinity

Yes it is. I'm making a remastered version so bye.

LordOTheFries

I think I can sum up the problems of this variant in one sentence: "Owwww, this makes my normalpersonbrain hurt."

In other words: INHUMANLY COMPLICATED; MAKE SIMPLER GAME, PEOPLE HAPPI.

in proper grammar: The game is overcomplicated by sheer number of pieces. The size of the board isn't a huge problem (XXL Chess exists after all) and the split between "land" and "sea" is a cool feature. The problem is that there are, no less than THIRTEEN KINDS OF PIECES! While fairy pieces are cool and all- I've enjoyed experimenting with them myself -it's not a great idea to put this many kinds of them into the game, especially when most of them seem to have been invented by you yourself. In short, main suggestion I have is: swap out most 'land' pieces with ones already in existence, ones made by Komeraidologists (people who've created fairy pieces, word of my invention)- Chess.com's fairy piece engine is a good start, as people will be more familiar with those- or already existing Chess pieces. You can also check Wikipedia's list, though some pieces there may be less well-known.