Bulldog Chess with Witch and Spirit (rychessmaster1 - Bad_Dobby_Fischer)

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This is a game of bulldog with witch and spirit game between @rychessmaster1 (White) and @Bad_Dobby_Fischer (Black).

Game rules:
Board: 10 x 8 (see image below).
The pieces:

Witch (W) - The witch is transparent to friendly pieces, and she also makes all adjacent pieces (friend and foe) transparent to friendly pieces (but pieces are not transparent for the witch). The witch does not capture other pieces, but she can be captured. Although pieces are not transparent to the witch, she is very agile; she combines the movement of queen, knight, and can jump orthogonally and diagonally two squares. Transparency of a piece means that other pieces can move, attack, and capture right through the piece.

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Spirit (S) - A spirit moves as a knight. It can 'capture' friendly pieces, which gain the movement of a knight in addition to it's other abilities. A 'possessed' piece can be captured like normal. A spirit which is not possessing anything can only be captured by a possessed piece. It is transparent to friendly pieces. A spirit can leave the possessed piece, and is then able to possess another piece.

If a spirit possesses a knight, the knight just moves as normal.

If a spirit possesses a witch, the witch just moves as normal and can not capture.

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Board Setup:

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Note the position of Black's king and queen are switched compared to classical chess. This is so the spirit and witch are equal distance to each player's king and queen.

Castling:
The rules of castling are similar as in classical chess, however, with the board 10 squares wide, the king travels three squares rather than two. The rook finishes adjacent to the king. All squares between the king and the involved rook must be unoccupied, with the exception of the spirit, the witch and pieces made transparent by the witch.

Misc: Pawns play the same as in classical chess. Pawns can promote to queen, rook, bishop, knight in addition to witch and spirit. Promotions are unlimited (not restricted to pieces that have been captured).

Other rules of this game are identical with rules of classical chess.

Good luck!

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.

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g5

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Ng6

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1.e4 g5

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2.d4 Ng6

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lol

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f6

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oh, because you're going to be hopping with your "f"pawn

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hey can a spirit capture a witch and make it able to capture?

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3.Nd3 f6

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4.Sxg2

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Bad_Dobby_Fischer wrote:

hey can a spirit capture a witch and make it able to capture?

When discussing the joker (which inherits moves and captures, but not special abilities) it was agreed that the witch being unable to capture does not count as a special ability, but is rather a part of its movement. Unless you guys disagree, I'd say a witch possessed by a spirit gains the ability to move and capture like a knight.

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the witch can move as a knight anyways

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ry?

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yeah, im not sure about what i think

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we have to decide on the witch and spirit

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martin do we both have to agree?

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If both agree we just continue with what you guys agree on.

If you don't agree, then a third party can decide (me in this case since I moderate). I would either ask in the bulldog chess club or just @evert823's opinion before deciding.

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i think it's OP but it makes sense