Bulldog Chess with Witch and Spirit (thegreatauk - McGoohan)

Martin0

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This is a bulldog chess with witch and spirit game between @thegreatauk (White) and @McGoohan (Black).

This game will follow the correspondence rules posted here.

Time Control: 3 days/move

Timeout Warnings: 24 hours to make a move after a warning. Maximum 3 warnings. Refreshes every 40th move

Vacation Time: 14 days. Refreshes every 40th move.

Rated: This is a rated game.

Setup: See image below

Note the position of Black's king and queen are switched compared to classical chess. This is so the witch and spirit are equal distance to each player's king and queen.

Pieces:

Witch (W) - The rules for the witch can be found here.

phpcyoBZv.png

Spirit (S) - The rules for the spirit can be found here.

phpG9xHOO.png

Castling:
The rules of castling are similar as in classical chess. However, with the board 10 squares wide, the king travels three squares rather than two. The rook finishes adjacent to the king. All squares between the king and rook must be unoccupied, with the exception of transparent pieces (see witch rules).

Promotion: Pawns can promote to witch and spirit in addition to queen, rook, bishop or knight.

Other rules of this game are identical with rules of classical chess.

@thegreatauk will play white.

Good luck!

thegreatauk

d3. So about spirits possessing witches. What are we doing there?

Martin0

A spirit can possess a witch, but the witch will still be unable to capture pieces. So basically, you can possess the witch, but the witch gains no movement (It can already move like a knight).

McGoohan

Sc6

thegreatauk

Wd2

McGoohan

Wg6

thegreatauk

e4

Martin0

1.d3 Sc6

Martin0

2.Wd2 Wg6

Martin0

3.e4

McGoohan

e6

thegreatauk

Ne2

McGoohan

Se5

thegreatauk

WFB

Martin0

3...e6

Martin0

4.Ne2 Se5

thegreatauk

f4

McGoohan

g5

thegreatauk

WFB

Martin0

5.f4 g5