Event Chess Game (Adorn_Aliment - togepi2468)

Martin0

This is an event chess game between @Adorn_Aliment (white) and @togepi2468 (black).

 

Rules:

This game will follow the correspondence rules posted here.

Time Control: 7 days/move + 24 hour timeout warning.

Vacation Time: 4 days. Refreshes every 40th move.

Game starts like a normal chess game with 2 additional rules:

  1. Each player may once/game start an event during his turn before making a move (Just say "start event").
  2. A player may not capture more than 2 pieces that are not pawns before starting an event (This is to make sure both players need to start an event).

Note that each player starting one event means a game will become a combination of 2 events.

Other rules of this game are identical with rules of classical chess.

 

When an event starts it will be chosen randomly from over 100 events and consists of some sort of rule changes to the game. More about event chess can be read here.

 

@Adorn_Aliment will play white. Good luck!

Martin0

Unless you guys agree to something else it is 3 days/move with 1 day timeout warning.

togepi2468

ok change it

togepi2468

start event

Martin0

Time control will be 7 days/move + 1 day warning then.

Did Adorn delete his post?

What was his first move again?

togepi2468
His move was d4
Martin0

Event #6 Starvation

After each move, the piece that moved will be removed from the board unless one of the following conditions are met:

1. The moved piece was a pawn

2. The piece moved from a square next to a pawn

3. The piece moved to a square next to a pawn

4. The move captured a pawn.

When a player performs castling, only the piece that moved first (king) gets affected by this event.

If a move would cause a royal piece (king) to get removed, then it is treated the same as putting that piece into check (not allowed).

If a player is stalemated and there are no pawns next to his royal piece, that player looses the game instead of the game ending in a draw.

The marked blue squares indicate the squares next to the pawn

 

Example 1:

White plays e4. Since it was a pawn that moved, the pawn survives.

 

Example 2:

White plays e8=Q. Since it was a pawn that moved, the new queen survives.

 

Example 3:

White plays Ne5. Since the knight moved from a square next to a pawn, the knight survives.

 

Example 4:

White plays Ne5. Since the knight moved to a square next to a pawn, the knight survives.

 

Example 5:

White plays Nxe5. Since the knight captured a pawn, the knight survives.

 

Example 6:

White plays Ne5, Since none of the conditions are met the knight is removed from the board.

 

Example 7:

White plays Nxe5. Since none of the conditions are met, the knight is removed from the board.

 

Example 8:

White can play 0-0 or 0-0-0. Even if white plays 0-0-0, whites rook will survive, since only the king is affected by this event when castling.

 

Example 9:

White is checkmated. White can't play Kd1, Kxd2 or Ke2 since the king would get removed (same as putting itself into check).

 

Example 10:

White is stalemated. But, since he does not have any pawns next to his king, black wins!

Martin0

Current position:

 

togepi2468
D5
2Nf31-0

BF4

togepi2468
Nc6
2Nf31-0

NC3

 

togepi2468
What is JW alive
togepi2468
Bf5
2Nf31-0
Martin0 wrote:

Event #6 Starvation

After each move, the piece that moved will be removed from the board unless one of the following conditions are met:

1. The moved piece was a pawn

2. The piece moved from a square next to a pawn

3. The piece moved to a square next to a pawn

4. The move captured a pawn.

When a player performs castling, only the piece that moved first (king) gets affected by this event.

If a move would cause a royal piece (king) to get removed, then it is treated the same as putting that piece into check (not allowed).

If a player is stalemated and there are no pawns next to his royal piece, that player looses the game instead of the game ending in a draw.

 

The marked blue squares indicate the squares next to the pawn

 

Example 1:

White plays e4. Since it was a pawn that moved, the pawn survives.

 

Example 2:

White plays e8=Q. Since it was a pawn that moved, the new queen survives.

 

Example 3:

White plays Ne5. Since the knight moved from a square next to a pawn, the knight survives.

 

Example 4:

White plays Ne5. Since the knight moved to a square next to a pawn, the knight survives.

 

Example 5:

White plays Nxe5. Since the knight captured a pawn, the knight survives.

 

Example 6:

White plays Ne5, Since none of the conditions are met the knight is removed from the board.

 

Example 7:

White plays Nxe5. Since none of the conditions are met, the knight is removed from the board.

 

Example 8:

White can play 0-0 or 0-0-0. Even if white plays 0-0-0, whites rook will survive, since only the king is affected by this event when castling.

 

Example 9:

White is checkmated. White can't play Kd1, Kxd2 or Ke2 since the king would get removed (same as putting itself into check.

 

Example 10:

 

White is stalemated. But, since he does not have any pawns next to his king, black wins!

Does it work if it's diagonal?

2Nf31-0
Adorn_Aliment wrote:
Martin0 wrote:

Event #6 Starvation

After each move, the piece that moved will be removed from the board unless one of the following conditions are met:

1. The moved piece was a pawn

2. The piece moved from a square next to a pawn

3. The piece moved to a square next to a pawn

4. The move captured a pawn.

When a player performs castling, only the piece that moved first (king) gets affected by this event.

If a move would cause a royal piece (king) to get removed, then it is treated the same as putting that piece into check (not allowed).

If a player is stalemated and there are no pawns next to his royal piece, that player looses the game instead of the game ending in a draw.

 

The marked blue squares indicate the squares next to the pawn

 

Example 1:

White plays e4. Since it was a pawn that moved, the pawn survives.

 

Example 2:

White plays e8=Q. Since it was a pawn that moved, the new queen survives.

 

Example 3:

White plays Ne5. Since the knight moved from a square next to a pawn, the knight survives.

 

Example 4:

White plays Ne5. Since the knight moved to a square next to a pawn, the knight survives.

 

Example 5:

White plays Nxe5. Since the knight captured a pawn, the knight survives.

 

Example 6:

White plays Ne5, Since none of the conditions are met the knight is removed from the board.

 

Example 7:

White plays Nxe5. Since none of the conditions are met, the knight is removed from the board.

 

Example 8:

White can play 0-0 or 0-0-0. Even if white plays 0-0-0, whites rook will survive, since only the king is affected by this event when castling.

 

Example 9:

White is checkmated. White can't play Kd1, Kxd2 or Ke2 since the king would get removed (same as putting itself into check.

 

Example 10:

 

White is stalemated. But, since he does not have any pawns next to his king, black wins!

Does it work if it's diagonal?

Also, if it's diagonal, it's not next to. I'm assuming that it won't work.

Wait, then you might lose your queen the first time you move it.

Please disregard JW Alive. I realized that I asked the wrong person.

Martin0

Diagonal 1 square away counts as being next to. It is shown in the image where I marked blue squares and I showed that the knight survived in example 3 (and the king in example 8).

Martin0

 

togepi2468
Nf6
togepi2468

Qd7