Guys I am not active on here. If you have questions please ask them in the community discord! Link in the first post of this thread.
Infinite Chess: Official release!
I wanted to ask do you plan to add computer vs player gameplay or is that feature to complicated to get ai to do because of the board being infinite
There's already the practice section where you practice checkmating a king or a knight king on an infinite board...
Maybe you should make a club on here for this. I have experience with many big clubs and would love to help with that! This could be a good way to get the word out about infinite chess!
If we could get this on chess.com that would be cool as it probably has better matching making and also elo
Why, conceptually, would an engine have to consider infinitely many positions? Yes, an engine for this game is definitely very hard to code, and there are infinitely many moves to consider, but why do we need to consider all of them? As you stated in one of your videos, a queen move that goes a million squares out won’t impact the game much more than if it just went 100 squares out. Maybe a simpler AI could be made that only considers moves up to 100 or so squares out? It’d definitely be very bad at the game and have a ton of weaknesses, but in the past, normal chess engines were also very bad at the game, and gradually got better, so it might be a good starting point. I’d love to hear your thoughts on this!
Why, conceptually, would an engine have to consider infinitely many positions? Yes, an engine for this game is definitely very hard to code, and there are infinitely many moves to consider, but why do we need to consider all of them? As you stated in one of your videos, a queen move that goes a million squares out won’t impact the game much more than if it just went 100 squares out. Maybe a simpler AI could be made that only considers moves up to 100 or so squares out? It’d definitely be very bad at the game and have a ton of weaknesses, but in the past, normal chess engines were also very bad at the game, and gradually got better, so it might be a good starting point. I’d love to hear your thoughts on this!
That's touches upon the point that I made here.
HELP! When I give "Arrows = all", variant "Pawndard" with Perspective "on", the board trapped me forever! I just couldn't move the mouse pointer back from the fixed + position. Even when I programmed black to checkmate, the + pointer stuck forever, not letting the natural arrow pointer come back. I had to hit the start key to free my mouse pointer. Thats how I am writing here. Enable an option to free the mouse pointer after a game atleast.
Pressing escape is the intended way to free the mouse pointer, many games do it that way.