I vote g5, too.
In my last diagram, when the reply from Martin is g3, a couple of moves later I have us capturing his f4 pawn.
No, we don't do that.
We leave their standoff in tension, … and play h6.
Just imho.
I vote g5, too.
In my last diagram, when the reply from Martin is g3, a couple of moves later I have us capturing his f4 pawn.
No, we don't do that.
We leave their standoff in tension, … and play h6.
Just imho.
For the diagram in #697 you do realise that after Bf7, Bd7 and we're lost
Though after a move like f5 we'd just take with the bishop instead and we're fine.
After h6(instead of trading) it seems more calm, though white will probably march the king up the board, I've yet to properly analyse it.
Yolo, I agree with you, on everything.
Couldn't see the board for the White DB move, but erroneously had our King move into check at the end, 15. … Kg8, so forget the last move.
So, if Bishops trade on g6, White's King will, in two moves, take our e6 pawn. Let's take a look…
… and we have a Draw! Amazing!
![]()
From the start of my last diagram, since trading Bishops doesn't work, we play 1. … Bc6
Ry, your idea may be better. I figured Martin will just play his pawns up as needed.
Once our pawn clears g5, it's open season on our pawns(s), and he's got the ammo to do the job.
Just test a few pawn moves, add in his Rook if needed, and you see how he can strong-arm us.
Just a random line I tried
Maybe need to analyse further? Where I stay it's literally midnight so I'm not doing it... not now at least.
Nothing that I can tell.
From what I'm seeing everything still begins with g5.
Are there any negatives with g5?
Once we bring our Rook off our back rank we're vulnerable to trading Rooks or having Martin marauding from our rear.
Current Position (Black to Move)
As expected, but for us now, not sure how to move.
“Soooo, eleven hundred men went into the water,"
Here's a possible approach. This is based on ry's questioning why even move play Rc5 at all. It has to do with Martin playing that completely defensive Bb3 and now the piece can no longer move without capture. This means we can play g4.
Here's a sleeper move that has a lot of potential. Look at how it upsets the cart!
a5
Haven't studied it thoroughly, but it is worth looking at. We can cut off half of Martin's DB firepower since his best move seems to be a4.
However, we have to be worried about Martin playing Bd7 immediately.
Our best move may be Kc7, with hopes of Martin dithering with something unrelated.
I think he'll be launching f4. Maybe we'll be able to usurp his plan.
I vote Kc7. If this move is not made, Martin can play Bd7 and trade down everything.
Then we're éffed !!
Ok, my vote is a5.
I played enough of the Bd7 follow throughs and my biggest worry was Martin's advanced e5 pawn, and what if he didn't go for our h7 pawn and instead went for our e6 pawn block.
It seems we can just get by, though it is very close. So, he'd take the h7 pawn and play it safe.
When Martin parked his DB on b3, to protect everything on that side, he didn't do himself any favors.
"No good deed goes unpunished." ![]()
Edit: Typo in analysis, 7. Rf8 should be 7. Re8.
i vote g5