This is the semi final game in the winners bracket in the Mega Dog Tournament. It is a bulldog chess with witch game between @JustARandomPatzer (White) and @thegreatauk (Black).
This game will follow the correspondence rules posted here.
Time Control: 3 days/move
Timeout Warnings: 24 hours to make a move after a warning. Maximum 3 warnings. Refreshes every 40th move
Vacation Time: 14 days. Refreshes every 40th move.
Rated: This is a rated game.
Setup: See image below
Note the position of Black's king and queen are switched compared to classical chess. This is so the guard and witch are equal distance to each player's king and queen.
Pieces: Guard (G) - Moves and captures like a king.
Witch (W) - The rules for the witch can be found here.
Castling: The rules of castling are similar as in classical chess. However, with the board 10 squares wide, the king travels three squares rather than two. The rook finishes adjacent to the king. All squares between the king and rook must be unoccupied, with the exception of transparent pieces (see witch rules).
Promotion: Pawns can promote to guard and witch in addition to queen, rook, bishop or knight.
Other rules of this game are identical with rules of classical chess.
This is the semi final game in the winners bracket in the Mega Dog Tournament. It is a bulldog chess with witch game between @JustARandomPatzer (White) and @thegreatauk (Black).
This game will follow the correspondence rules posted here.
Time Control: 3 days/move
Timeout Warnings: 24 hours to make a move after a warning. Maximum 3 warnings. Refreshes every 40th move
Vacation Time: 14 days. Refreshes every 40th move.
Rated: This is a rated game.
Setup: See image below
Note the position of Black's king and queen are switched compared to classical chess. This is so the guard and witch are equal distance to each player's king and queen.
Pieces:
Guard (G) - Moves and captures like a king.
Witch (W) - The rules for the witch can be found here.
Castling:
The rules of castling are similar as in classical chess. However, with the board 10 squares wide, the king travels three squares rather than two. The rook finishes adjacent to the king. All squares between the king and rook must be unoccupied, with the exception of transparent pieces (see witch rules).
Promotion: Pawns can promote to guard and witch in addition to queen, rook, bishop or knight.
Other rules of this game are identical with rules of classical chess.
Good luck!