I figured out a solution to pieces getting to an unuseable end- Fill all 8 squares of the opponent's backline with your pieces is another way to win.
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Pretty simple change-no piece may ever move backwards.
Intended consequences on the game:
-Should create more cautious, army vs army formation play, similar to Chaturanga, while retaining the potential dynamism present in modern chess.
-Achieving this with a simple rules adjustment is also clean and easy to learn.
-Most moves will be cautious but moves can also be dynamic- however dynamic moves now come with an opportunity cost.
-Achieves a feel of "battlefield honor" and "Impending doom" similar to shogi.
Side effects:
-Sideways pieces (Rook, King, Queen) have extra layers of strategic meaning. They can hold a front without advancing. This also makes them more "powerful" pieces as a result.
-By the same principle, the Knight is now slightly more powerful than the Bishop (rather than slightly less), as it can achieve more sideways movement with less forwards movement.
-2 Square pawn movements now may be considered slightly less powerful, and castling slightly more powerful.
-Games may take longer in opening, but, unlike Chaturanga, they may also speed up once a worthwhile advantage is gained.
-Structures will slowly crumble as you play, and there isn't much you can do to prevent that by retreating pieces- you must form a new structure somewhere ahead.
-may need a ruling on stalemate/victory when the all pieces get passed.
-Pawn promotion doesn't mean much, and may need a rule change similar to checkers or chaturanga "Queen promotion" (I'm actually a little partial to making promoted pawns full strength Knights, but what do you think?)