Demo # 1

Sort:
drop64

13. dxe5  dxe4

drop64

drop64

14. Rxd8  Qxd8

White breaks the symmetry by force.

drop64

drop64

15. Qh4  ...

Black To Move.

 

The black pawns on c8 and h8 are safe because they can not be captured.

Blacks problem however is the weak pawns on e4 and e7, these can be captured.

 

If black plays Qd1 then 16. Bxe4  Qxe2  17. Bxb7  cxb7  18. Qxe7 ...

White has won a pawn and the white king will be quite safe on a1 after it is deployed.

drop64

drop64

9. Bb2  Bb7

drop64

drop64

10. Ne5  f7

Note that blacks move would not be possible had the queen been automatically deployed to d8 at the start of the game due to Nxf7 winning a pawn with tempo.

wink.png

drop64

drop64

11. f3  Nd7

drop64

drop64

White rushed for active play but black defended calmly and has a solid position.

White could have rushed g4 + g5 + g6 so black retreated the knight to trade it off as the black position is solid but a bit cramped.

drop64

In the next example direct engagement is avoided with the players keeping the position as symmetrical and as flexible as possible.

 

Note that the centre is stable with no immediate pawn breaks possible.

 

Note that when kings or rooks are about to be deployed moves are often played on the board to try and establish the position before playing a drop that commits the player.

 

The position on the board draws together while the kings or rooks sit on the side boards watching.

 

Note that the king was very late in this game but it could be first or whatever really.

drop64

9. Bb2  Bb7

drop64

drop64

10. Bd3  Bd6

drop64

drop64

11. c2  c7

drop64