960 PGNs rejected by the import wizard

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Avatar of friscodelrosario

The import wizard flat-out rejects some 960 positions. For testing the castling defects, I created PGN files with each possible rook-king-rook position, which led to the discovery of different bugs, like this one.

I named each test file with alpha characters corresponding to the rook file-king file-rook file, plus numeric characters describing the position according to the Schnargl convention.

Note that these files rejected by the import wizard share these characteristics:

King always on the e-file

"Right-side" rook always f-, g-, or h-file

aef620.pgn
aef884.pgn
aeg614.pgn
aeg788.pgn
bef399.pgn
bef881.pgn
beg487.pgn
beg785.pgn
beh529.pgn
beh689.pgn
cef093.pgn
cef579.pgn
ceg163.pgn
ceg483.pgn
ceh162.pgn
ceh528.pgn
def047.pgn
def307.pgn
deg211.pgn
deg306.pgn
deh210.pgn
deh240.pgn

Avatar of friscodelrosario
Avatar of friscodelrosario

Including the PGN tag [Variant "chess960"] solves the import problems, and as far as I've tested, it fixes the castling bug, too.

If a field for [Variant] is added to the Game Details panel in the import wizard, 960 publishers could be wholly in business.