1. d4
Bulldog chess with Witch (evert823 - vickalan)

aa-ron1235, yes it is, in the OP the rules for the Witch have been mentioned. The Witch has bewitched the pawn on f2, therfore this pawn is temporarily transparent to all white pieces. A bishop can normally not jump, but a white bishop can jump over (or we should say walk through) a pawn that is bewitched by a white Witch. This is until the Witch leaves the pawn on f2. (The white Witch itself is always transparent to all white pieces.)
Same for black by the way, Rj8-j6 and Rj8-h8 are legal moves from the given position.

A minor note: in this game castling over a witch is not allowed. (game already started and its in the rules).
But in new games after this, since the witch is transparent, castling over a witch is allowed. I think Evert had that idea a while ago, but I forgot to add it in this game's rules.
6...c5

Castling through the own Witch is allowed, so the Witch is an exception to the rule that no pieces should be between a King and a Rook while castling. Perhaps you could edit your OP of this game?
It has hardly influence on this ongoing game, I tend to develop my Witch early and you're not yet near castling.
This thread is for a game of "Bulldog Chess with Witch" between evert823 and vickalan (game #2 in tournament series).
Game rules:
Board: 10 x 8 (see image below).
The pieces:
Guard (G) - Moves and captures like a king.
Witch (W) - The witch is transparent to friendly pieces, and she also makes all adjacent pieces (friend and foe) transparent to friendly pieces (but pieces are not transparent for the witch). The witch does not capture other pieces, but she can be captured. Although pieces are not transparent to the witch, she is very agile; she combines the movement of queen, knight, and can jump orthogonally and diagonally two squares. Transparency of a piece means that other pieces can move, attack, and capture right through the piece.
Board Setup:
Note the position of black's king and queen are switched compared to classical chess. This is so the guard and witch are equal distance to each player's king and queen.
Castling (updated compared to early games):
The rules of castling are similar as in classical chess, however, with the board 10 squares wide, the king travels three squares rather than two. The rook finishes adjacent to the king (white: d1 or h1; black c8 or g8). All squares between the king and the involved rook must be unoccupied, with the exception of the witch (a witch is transparent to pieces in her own army so castling across the witch is allowed).
Other rules of this game are identical with rules of classical chess.
Evert823, I forgot who played white last time, and this is start of a tournament, so it's arbitrary. You can take white.