Revenge me!!!
Chess on an Infinite Plane (Naviary vs. captaintugwash)

From what I've seen, he knows how to use the queen. And if he's been watching my games, he knows I know how to use the queen. It will be interesting to see whose queen is better.

(quoting ry, he said something along the lines of, "He knows Queen's Dominance won't work on you.") Edited 3-31-2019.
ry is correct! I know I can't use old tricks on you, I figured you'd start out with moving your hawks eliminating even the idea of me forking them.
2. H(1,-3)

Is the four hawks opening becoming the norm? I'm taking the credit for that!
The hawk's pawns are becoming nervous about this type of opening.

ry is correct! I know I can't use old tricks on you, I figured you'd start out with moving your hawks eliminating even the idea of me forking them.
2. H(1,-3)
The forking danger is indeed a factor, but I'm more interested in the attacking qualities of the hawks. It seems better to develop the hawks than to protect the king so early.
2... H(1,12)

Is the four hawks opening becoming the norm? I'm taking the credit for that!
The hawk's pawns are becoming nervous about this type of opening.
I don't think they should be nervous. They're the weakest pawns on the board, certainly at this stage of the game. I don't think it's wise to go pawn grabbing instead of developing. Certainly I'm happy for nav to get his queen out and collect pawns while I bring my pieces into the centre. He can call it "taking the lead" if he wants, while I'll consider myself to be "taking the initiative".
He won't go grabbing pawns though, not yet! He knows better.

I never used an analysis board in infinite, but now I have one... so I'll get revenge NOW!
(Literally about what I said last time v. Tug)

You have a programme? Is it better than musketeer? Because that's quite tedious for infinite, it's easier to break it into little boards. Still, without analysis, I wouldn't be nearly as good, so it's worth it.
I want your programme!
This is a game of "Chess on an Infinite Plane" between @Naviary (White) and @captaintugwash (Black).
Rules:
The Pieces:
Black and White each have the following pieces (quantity and name):
1 king
1 queen
2 chancellors
2 rooks
2 bishops
2 knights
2 guards
2 hawks
24 pawns
All pieces move as in classical chess, with the "extra" three pieces moving as follows:
Chancellor (C) - Moves and captures as rook + knight.
Hawk (H) - Leaps exactly 2 or 3 squares in any orthogonal or diagonal direction. The leaping move means it can jump over other pieces.
Guard (G) - Moves and captures the same as a king but is not affected by check.
Pawns play the same and promote at the same rank as in classical chess. White pawns promote at rank 8, and black pawns promote at rank 1. Pawns can promote to chancellor, hawk, or guard in addition to queen, rook, bishop, or knight. Pawns may capture and be captured en passant with the same rules as in classical chess.
Board Setup:

Orange brackets identify the four "classical" corner squares (1,1), (1,8), (8,1), and (8,8).
There is no castling.
There is no fifty-move rule. Draws can only occur from stalemate, threefold repetition, agreement, or a proven case of insufficient material to force checkmate.
All other rules are the same as in classical chess.
Move Notation:
Numeric coordinates identify piece locations as (file#, rank#). Parenthesis are used around each coordinate. Three examples of a move notation:
1) A rook moving from (8,4) to (1,4):
R(8,4)-(1,4) or R(1,4)
2) A rook moving from (1,4) and capturing a piece on (0,4):
R(1,4)x(0,4) or Rx(0,4)
3) A pawn advancing from (-1,7) to (-1,6):
(-1,7)-(-1,6) or (-1,6)
Naviary plays White. Good luck to both players!