Chess Variants Playground (Cap 5)

Sort:
HorribleTomato
Angel9505 wrote:
HorribleTomato wrote:
Angel9505 wrote:
JamesAgadir wrote:

+K(50;10)

James I’m on 49,-40. You might not want to go to board edge so soon, otherwise it’ll be hard when you need to move past board edge. Also tomato how many updates before board expands?

When the on board pt count goes over 100

WOW THIS IS HARSH

okay tomato, it’s definitely your game

This is gonna get AGGRESSIVE!!!

Oh, and, please don't team. I'll be nerfing place down placement.

Angel9505
JamesAgadir wrote:

Change move to +K(49;10)

So you’re on the same column as me happy.png

Angel9505
JamesAgadir wrote:

Change move to +K(49;10)

What colour are you playing?

Angel9505
HorribleTomato wrote:
Angel9505 wrote:
HorribleTomato wrote:
Angel9505 wrote:
JamesAgadir wrote:

+K(50;10)

James I’m on 49,-40. You might not want to go to board edge so soon, otherwise it’ll be hard when you need to move past board edge. Also tomato how many updates before board expands?

When the on board pt count goes over 100

WOW THIS IS HARSH

okay tomato, it’s definitely your game

This is gonna get AGGRESSIVE!!!

Oh, and, please don't team. I'll be nerfing place down placement.

So you want attack with original, pre-existing pieces, without allies, and with people getting the chance to block attacks. Aren’t you picky... agreed though, we will play by your rules here if it means NEISG is safe from this.

Angel9505

To be honest Tomato it feels like you haven’t thought out what your changes will do to attacking. Asking for attack with pre-existing pieces and no teaming makes attack hard, and thus less incentive to attack is given. You can run it well, but I think James should come up with the changes(his suggestions so far on NEISG have all been pretty reasonable for a game like this if not almost perfect)

JamesAgadir

I will take red.

JamesAgadir

Though if somebody wants red they can have it I am not too fussed about it.

HorribleTomato
Angel9505 wrote:
HorribleTomato wrote:
Angel9505 wrote:
HorribleTomato wrote:
Angel9505 wrote:
JamesAgadir wrote:

+K(50;10)

James I’m on 49,-40. You might not want to go to board edge so soon, otherwise it’ll be hard when you need to move past board edge. Also tomato how many updates before board expands?

When the on board pt count goes over 100

WOW THIS IS HARSH

okay tomato, it’s definitely your game

This is gonna get AGGRESSIVE!!!

Oh, and, please don't team. I'll be nerfing place down placement.

So you want attack with original, pre-existing pieces, without allies, and with people getting the chance to block attacks. Aren’t you picky... agreed though, we will play by your rules here if it means NEISG is safe from this.

You can team, but it's 5 players...

so it's going to be unfair to at least one player: teams would play out like this (2-2-1) (3-2) (2-1-1-1)

I may make it 6 players? Oh, and, I never said pre existing. I never did anything to stop that.

HorribleTomato
JamesAgadir wrote:

I will take red.

This is 5 players, likely nobody else will

Angel9505
HorribleTomato wrote:
Angel9505 wrote:
HorribleTomato wrote:
Angel9505 wrote:
HorribleTomato wrote:
Angel9505 wrote:
JamesAgadir wrote:

+K(50;10)

James I’m on 49,-40. You might not want to go to board edge so soon, otherwise it’ll be hard when you need to move past board edge. Also tomato how many updates before board expands?

When the on board pt count goes over 100

WOW THIS IS HARSH

okay tomato, it’s definitely your game

This is gonna get AGGRESSIVE!!!

Oh, and, please don't team. I'll be nerfing place down placement.

So you want attack with original, pre-existing pieces, without allies, and with people getting the chance to block attacks. Aren’t you picky... agreed though, we will play by your rules here if it means NEISG is safe from this.

You can team, but it's 5 players...

so it's going to be unfair to at least one player: teams would play out like this (2-2-1) (3-2) (2-1-1-1)

I may make it 6 players? Oh, and, I never said pre existing. I never did anything to stop that.

Nerfing placement means attack with pre-existing pieces.

HorribleTomato
Angel9505 wrote:

To be honest Tomato it feels like you haven’t thought out what your changes will do to attacking. Asking for attack with pre-existing pieces and no teaming makes attack hard, and thus less incentive to attack is given. You can run it well, but I think James should come up with the changes(his suggestions so far on NEISG have all been pretty reasonable for a game like this if not almost perfect)

I never did that.

HorribleTomato
Angel9505 wrote:
HorribleTomato wrote:
Angel9505 wrote:
HorribleTomato wrote:
Angel9505 wrote:
HorribleTomato wrote:
Angel9505 wrote:
JamesAgadir wrote:

+K(50;10)

James I’m on 49,-40. You might not want to go to board edge so soon, otherwise it’ll be hard when you need to move past board edge. Also tomato how many updates before board expands?

When the on board pt count goes over 100

WOW THIS IS HARSH

okay tomato, it’s definitely your game

This is gonna get AGGRESSIVE!!!

Oh, and, please don't team. I'll be nerfing place down placement.

So you want attack with original, pre-existing pieces, without allies, and with people getting the chance to block attacks. Aren’t you picky... agreed though, we will play by your rules here if it means NEISG is safe from this.

You can team, but it's 5 players...

so it's going to be unfair to at least one player: teams would play out like this (2-2-1) (3-2) (2-1-1-1)

I may make it 6 players? Oh, and, I never said pre existing. I never did anything to stop that.

Nerfing placement means attack with pre-existing pieces.

No, with alliances. Like, 2 enemy jumpers can't be placed 1-3 squares next to the same person on the same turn

So no 2x dive bombing people.

Angel9505
HorribleTomato wrote:
Angel9505 wrote:
HorribleTomato wrote:
Angel9505 wrote:
HorribleTomato wrote:
Angel9505 wrote:
HorribleTomato wrote:
Angel9505 wrote:
JamesAgadir wrote:

+K(50;10)

James I’m on 49,-40. You might not want to go to board edge so soon, otherwise it’ll be hard when you need to move past board edge. Also tomato how many updates before board expands?

When the on board pt count goes over 100

WOW THIS IS HARSH

okay tomato, it’s definitely your game

This is gonna get AGGRESSIVE!!!

Oh, and, please don't team. I'll be nerfing place down placement.

So you want attack with original, pre-existing pieces, without allies, and with people getting the chance to block attacks. Aren’t you picky... agreed though, we will play by your rules here if it means NEISG is safe from this.

You can team, but it's 5 players...

so it's going to be unfair to at least one player: teams would play out like this (2-2-1) (3-2) (2-1-1-1)

I may make it 6 players? Oh, and, I never said pre existing. I never did anything to stop that.

Nerfing placement means attack with pre-existing pieces.

No, with alliances. Like, 2 enemy jumpers can't be placed 1-3 squares next to the same person on the same turn

So no 2x dive bombing people.

I don’t really agree, what if both are opportunistic(like say you/me) and attack together by chance? Then it’s not really fair to punish one for aggression, is it?

HorribleTomato

Well that's very true.

That is, really, the hardest part. So I won't be nerfing it, just asking for no choreographed attacks to make it more fair. Kay with you all? 

HorribleTomato

the (number) next to the point cost is what you get from capturing it. Notice numbers are increased for stronger pieces.

Angel9505
HorribleTomato wrote:

Well that's very true.

That is, really, the hardest part. So I won't be nerfing it, just asking for no choreographed attacks to make it more fair. Kay with you all? 

I guess... I think alliances are critical though, so I’m not fully on board with this one. I think if you have an alliance, and so does your target(like sensible players ie usually not tomato tongue.png), you should be allowed to attack and it’s up to the allies(yours to attack with you, your target’s to help them survive). 

HorribleTomato

Well I'll be increasing cap to 6 to even out player count. It really is hard to defend your king...

Angel9505
HorribleTomato wrote:

Well I'll be increasing cap to 6 to even out player count. It really is hard to defend your king...

wasn’t that meant to be the point? I don’t think we need evened player count... it works fine, right? If we need it just use the ‘game is constantly morphing’ clause of post #1 and change it then happy.png

HorribleTomato

It's easier to even out alliances- they are inevitable, so why not even it 1st?

Angel9505
HorribleTomato wrote:

It's easier to even out alliances- they are inevitable, so why not even it 1st?

Nah, keep an aggression aspect you wanted so badly. Even when we need to, use your post #1 game is always morphing thing if necessary.