what do you suggest? no castling? I really don't understand something: what is the problem if something is hard to explain? I mean even if castling was hard to explain.
You started this leob1608 ![]()
what do you suggest? no castling? I really don't understand something: what is the problem if something is hard to explain? I mean even if castling was hard to explain.
You started this leob1608 ![]()
I recently discovered this blog. It covers the basics for 960.
https://www.chess.com/blog/Vicariously-I/guide-to-chess-960-part-1-opening-principles
what do you suggest? no castling? I really don't understand something: what is the problem if something is hard to explain? I mean even if castling was hard to explain.
You started this leob1608
oh.... yeah... I'm sorry. "what do you suggest" was meant to be more ironical than actually asking whats set of rules your suggest for the game, because I never saw a problem in the rules as they are
While you started it, the conversation continued because there were people on both sides who had something to say. I'm happy to let it go at this point because I've said what I wanted to say and no one seems to want more information. Let's move on.
Why do it unless you cannot cope with opening theory. Throwing out the baby with the bathwater? Fissure Random?
Any tips for openings in a 960 game?
Or are the basic tips the same like in a normal chess game? ( controling the centre , etc...)
Any tips for openings in a 960 game?
Or are the basic tips the same like in a normal chess game? ( controling the centre , etc...)
Some basic ideas:
If you have those down, we can talk more advanced ideas.
anyone got any tips, i find that you have to move your pawns to not block your pieces, and since its not symmetrical i think tempo is much more important in this one because you can pin your pieces and block them in. find out how to castle is very important since you have to move your pieces out.
Any tips for openings in a 960 game?
Or are the basic tips the same like in a normal chess game? ( controling the centre , etc...)
Some basic ideas:
If you have those down, we can talk more advanced ideas.
i think knights and bishops values differ greatly depend on their initial placement. knights you just move it out so its not blocked by pawns, move pawns out so bishop is not blocked. thats what i learned so far.
"keep your opening principles" no, this is not entirely correct. In standard chess moves e4 and d4 are important to control the center, to open diagonals for the bishops, to secure the natural squares f3, c3 for the knights, to prepare castling, and to enable the queen to move.
In chess960 other pawns must move to open diagonals for the bishops and allow the queen to move, the knights cannot always go to their natural squares right away. Castling is useful to secure the king and connect the rooks and normalise the position. In standard chess f7 is the weakest spot, while in chess960 another spot is weak.
what?
que 960 ?!
https://fr.wikipedia.org/wiki/%C3%89checs_al%C3%A9atoires_Fischer
You realize that Chess960 started because "open theory is dumb" right? I mean I get what you're saying, but things can change. It was only ~500 years ago that the Queen was invented.
You are actually right about this, but then this discussion should be in another post like "I think 960 should be like this" insteat of here, since this one is called "chess 960 explained"