Event Chess Game (Martin0 - Bad_Dobby_Fischer)

Martin0

This is an event chess game between @Martin0 and @Bad_Dobby_Fischer.

 

Game rules:

Game starts like a normal chess game with 2 additional rules:

  1. Each player may once/game start an event during his turn before making a move (Just say "start event").
  2. A player may not capture more than 2 pieces that are not pawns before starting an event (This is to make sure both players need to start an event).

Note that each player starting one event means a game will become a combination of 2 events.

Other rules of this game are identical with rules of classical chess.

 

When an event starts it will be chosen randomly from over 100 events and consists of some sort of rule changes to the game. More about event chess can be read here.

 

@Martin0 will play white. Good luck!

Martin0

1.e4

 

Waredude

Can you please MOD my event game vs maosro?

Bad_Dobby_Fischer

c5

Bad_Dobby_Fischer
rychessmaster1 wrote:

OOOoOOOOOOOOOH, two best players playing each other. HYPE!

lol what if i beat him?

Martin0

I didn't accept his challenge to decide who is the best, but whatever.

2.Nf3

 

Bad_Dobby_Fischer
rychessmaster1 wrote:
Bad_Dobby_Fischer wrote:
rychessmaster1 wrote:

OOOoOOOOOOOOOH, two best players playing each other. HYPE!

lol what if i beat him?

Then you are the best

i mean, like, he's the best by far in bulldog, so it would be surprising if i beat him

Bad_Dobby_Fischer

e6

Martin0

3.d4

 

Bad_Dobby_Fischer

start event

Martin0

Event #24 Roar!

Knights get a special move that they can perform during a turn. The move is called roar.

When performing a roar the knight will stand still on its square and force all pieces (friend and foe) that are standing up to 2 squares orthogonal or diagonal away from it to move. The pieces will move 1 square away from the knight if possible (if it is not possible, then they will stand still).

If performing a roar would cause no piece to move, then the move is not legal.

Pawns are able to move 2 squares forward on the first or second rank regardless whether they have previously moved or not.

A piece being moved to a promotion square through the movement of a roar will not promote. However, as a move they can stand still on a promotion square to promote.

The red squares indicates which squares pieces need to stand on to be affected by the knights roar.

 

Example 1:

Whites knight performs a roar. The pawn on e6 moves to e7, the pawn on g6 moves to h7 and the pawn on e2 moves to e1. The pawn on b7 is outside of the range and is unaffected.

 

Example 2:

Whites knight performs a roar. The rook om b5 moves to a6, the knight on c6 moves to c7, the pawn on e6 moves to f7 and the pawn on d6 moves to e7. The pawn on a5 stands still, since it is blocked by the edge of the board and the bishop on e4 stands still since it is blocked by a piece on f4.

Example 3:

Whites knight performs a roar. Whites pawn on a7 move to a8 (without promoting) and blacks knight on c7 moves to d8

Blacks knight can not perform a roar since no piece would be affected. Game continues 1...Kf7 2.a8=Q. Whites pawn can promote without moving since it is standing on a promotion square.

Bad_Dobby_Fischer

cxd4

Martin0

4.Nxd4

 

Bad_Dobby_Fischer

Nc6

Bad_Dobby_Fischer

thanks

Martin0

5.Be2

 

Bad_Dobby_Fischer

people who dont know the opening sometimes play it

Qc7

Martin0

6.0-0

 

Bad_Dobby_Fischer

a6

Martin0

7.Be3