Event Chess Game (vickalan - Martin0)

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Avatar of vickalan

12.exd5

Avatar of Martin0

12...Re8

 

Avatar of vickalan

13.h3

Avatar of Martin0

13...Re6

 

Avatar of Martin0

My secret plan is to grab the d5 pawn with my rook. Don't tell vickalan that though. grin.png

Avatar of vickalan
JunyJunebug wrote:

 ...Lol I don’t see the point of that move other than to show off the rule

In this game rooks move slowly, but pawns and knights cannot capture them.😕

To me it seems Martin0 is showing-off the rule AND making good moves.😥

My move:
14.g4

Avatar of friedmelon

Your guess: [not displayed yet]

Avatar of Martin0

14...Ne4

 

Avatar of vickalan

15.h4

Avatar of Martin0

15...Nxc3

 

Avatar of vickalan

16.g5+

Avatar of Martin0

16...Kg7

 

Avatar of vickalan

17.Rh3

Avatar of Martin0

17...Ne4

 

Avatar of vickalan

19.Be2

(actual is 18.Be2)

Avatar of Martin0

18...Re5

 

Avatar of vickalan

My last move was numbered wrong, but you got it right.

Now:

19.Rg3

Avatar of Martin0

19...Rxd5

 

Avatar of vickalan

If this was a normal chess game I would probably already have resigned. But I'm still playing for these reasons:

1) learn more about these types or rooks (they're pretty cool. Weak in moves, but strong due to immunity).

2) It will be interesting to see how a hidden king gets found and checkmated (assuming it happens).

3) This board still has one queen and four rooks which is plenty of mating power. But these aren't normal rooks - other pieces may need to be put into play during the endgame (let's see).happy.png

So:

20.a3

Avatar of Martin0

You can resign whenever you want, I don't mind either way. happy.png

These rooks are really interesting. I think my rook in the center is above average for what you can expect, but I'm still a bit surprised how good they are. I guess when they are on a good position they can be worth quite a bit, but not quite good when inactive. This is true for pretty much all pieces, but being this slow you need to spend a lot of moves to get it from an inactive square to an active one. They are slower than kings or knights which is often seen as slow pieces. I feel a bit clueless on how much value the rooks should be in terms of points (maybe around 3-5, idk). Their value should also matter on things like which pieces are remaining and if the position is opened or closed and if they have outposts and whatnot.

I don't plan for a checkmate attack anytime soon. I'm still trying to develop my pieces 20 moves into the game, so the game might go on for a while if you want to.

20...Nc6