Infinite Chess Program created by Naviary -- Setup + Feedback + Screenshots

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HorribleTomato wrote:

My system is glitching out. I can't update!

Games won't load and the arrows glitch AND the teleporting is messed up. It's weird: It was fine the day before!

Could you describe a bit more?

Arrows glitch? So Tab-mode 2's arrows are pointing in inaccurate directions?

Teleporting messed up? Like pushing enter and typing coords? ... or pushing [ and ] to cycle between all pieces?

Is the same thing happening with older versions of the program?

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And games just won't load? Can you confirm they all still exist?

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before it was just glitchy, the teleporting and arrows are fine, but the games won't load and yes they exist!

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haha never mind it was probably me shock.png

It's all working again.

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LARGE PIECES
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not pieces- palettes

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I am working on ingraining each piece with their entire move-set so when you click a piece all their legal moves will be highlighted, and a new mode where only legal moves are allowed. This will also contribute to automating moves in the future cause when I make copy & pasting moves a thing it will have to test if the move's legal or not.

There's a ton of pieces and each piece has lots of moves so.... it's a lot to work on.

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So we can refer to this as game mode.

I propose barriers have a hunter mechanic, anything a hunter could capture is the bar's defense.

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So it moves like a rook and it's bar affect defends things AROUND it.

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HorribleTomato wrote:

So we can refer to this as game mode.

I propose barriers have a hunter mechanic, anything a hunter could capture is the bar's defense.

Thinking about it this way makes the barrier seem so op. To get the same effect you could just place obstacles a hunter's capture away and place witches next to them.

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But the diagonals! 

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still...

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Progress!null

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oof and man why you use their 30x30 game man?

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Palette idea- Numbers and letters!

This would make it able to store many many bulldog games in just 1 game slot! Maybe when I completely overhaul palettes...