After I finish one or two games (and begin my 2 promised games), I would love to play another game using the hawk (leaps 2 or 3 squares in orthogonal and diagonal directions).
We'll need to decide board and other pieces though. If anyone else would like play, just let me know.
Looking for Opponents/Games?




JamesAgadir, Capablanca chess can be played on brainking.com, you can invite me there. But if we invent variants that are not configured on any site, then we need to open threads here and do all the board setup ourselves.
Note that I can configure any variant you want on my turn-based server (e.g. http://hgm.nubati.net/variants/elven ). Because that server is basically just a remote chess board + pieces, where you can move the latter any way you want, and it is up to your opponent to decide if he thinks your move is legal. (Just like with the old-fashioned woodware you use to play at home.) So it is only a matter of providing a board of the right dimensions, sufficiently many different pieces, and the correct initial position with those.

Note that I can configure any variant you want on my turn-based server...
HGMuller, Great! Thank you. Will you set-up a game for Amsterdam Medieval Chess? Rules and pieces (are here). I look forward to our game soon!



2) Bulldog Chess (original version)
3) Chess on an Infinite Plane (first game is going slowly. I have time for one more!)

I have set up a page on the turn-based server for Amsterdam Medieval Chess now, at http://hgm.nubati.net/variants/amsterdam . I put two Jokers in each hand, so they can be used to promote Guards, when the need arises.
At the moment, merging a Guard with a Knight to Joker is a bigger problem, because the interface does not yet allow you to capture your own pieces. Swapping the Guard for a Joker from the hand is no problem, but you would somehow have to get rid of the Knight. Of course you can do that by capturing it with an opponent piece, and then move that back. But that is awful, so I will think up some better method.





OK, I now added merging pieces as a semi-standard feature to the JavaScript program that powers all these variants on my website. Meaning that normally it would not work, but that the HTMLpage defining the variant can optionally contain a function WeirdPromotion that can specify under which conditions a piece can capture a friendly piece, and how it will promote as a consequence. (This feature already existed, but was not invoked when you attempted to capture your own pieces, so this is what I changed now.) The WeirdPromotion function I supplied on the Amsterdam Medieval Chess page just tests if the entered move captures a Knight with a Guard,and in that case orders promotion to Joker (and rejection of all other 'friendly fire').
The numbers in the piece-legend table specify how many pieces of each type you have in hand; the page allows you to drag such pieces to the board, for dropping them on an empty square, or exchanging them with a friendly piece. I started both players with two Jokers, which they can use to upgrade a Guard whe the latter reaches 8 rank. (So just drag the Joker from the table on top of the Guard, after you moved the latter.)
I was not planning on playing any games myself; I have very little time for that.




1) Classic
2) Legacy - has slightly weaker pieces, so game might last longer.
3) Bulldog with Angel - the angel is added. Protects friendly pieces from capture (an idea of evertVBs).




Great! Did you start a thread?
(and other versions can be played or invented)