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Very remarkable pieces from other variants

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evert823

The cobra:

http://www.chessvariants.com/large.dir/cobra.html

The chess board becomes bigger when we suddenly start using the points between the squares.

 
The fire demon from Tenjiku shogi:
It burns all adjacent enemy pieces.
 
Hook movers from Dai Dai shogi:
On an empty board it would automatically mate the enemy king.
 
evert823

http://www.chessvariants.com/invention/universal-chess

 

Withdrawer - To capture, it must move one-or-more squares directly away from the enemy piece.

Advancer - In order to capture, the Advancer must move to a square adjacent to an enemy piece.

Chameleon - To capture, it mimics the powers of its intended victim.

Swapper - may swap position with any piece (of either side) an unobstructed Queen's move away.

 
evert823

http://www.chessvariants.com/other.dir/ultima.html

Coordinator - captures by 'coordinating' with the King. Upon completing its move, the Coordinator may remove an enemy piece with which (1) it shares a file, and (2) its King shares a rank (or vice versa).

evert823

http://www.chessvariants.com/difftaking.dir/rebel-chess.html

Recruiter - can change another piece to its own side

evert823

The range jumping pieces from Tenjiku shogi: when making a capture they can jump over any number of pieces. But a ranking determines that some of them cannot jump over some others of them.

evert823

The emperor from Maka dai dai shogi: it can jump from anywhere on the board to anywhere on the board within some limitations.

evert823

The Wuss

http://play.chessvariants.com/wuss

moves like a queen but can not capture and must move when attacked.

I think that the tricky part is in "The attack cannot be blocked". It would mean that having one or any number of pieces in front of your Wuss would not help, the attack from a distance would still count. But one would have to ask this to the inventor.

 
HGMuller

This is not how I interpret the rules. The "must move" merely means that the other two methods you normaly have to resolve a check (interposing or capturing the checker) are not legal.

evert823

Yes, now I got it, thanks!

evert823


http://www.chessvariants.com/large.dir/strangechess.html

Stone: Capture a piece by moving to a square where another piece is exactly between your Stone and the Stone's victim.

Halfer: Occupies half of a square.

 

evert823

The Elk

http://play.chessvariants.com/elk-chess

 

If positioned on a black square it moves like a Rook. If positioned on a white square it moves like a Knight.

 

evert823

The Soucie:

https://www.chessvariants.com/piececlopedia.dir/soucie.html

 

vickalan

One piece I liked was from the game of Waterloo. It has "elite guards". It moves like king or guard except it can jump 2 squares in any direction (see diagram).

But the interesting thing about it was that if it captures a knight it becomes a joker. The joker jumps to all squares within a 5x5 box. It's like capturing the knight lets it jump to the 8 extra squares that it couldn't do before. It basically "eats" the knight and then adds its powers.