Very good summary Grobe!
I think that books/master databases are OK. But databases from ICCF/cyborgs/engine-vs-engine are not. For instance, look at the games from post 3 in this topic:
http://www.chess.com/forum/view/chess-openings/budapest-with-nc3
It is very likely that, in a gambit like that, a human might not stand a chance against such a database.
So, the question is: who is winning a chess game? The better player or the person who has more time to gather resources?
I have one remark though: we can't label opening ideas discovered by engines as bad altogether. What I label as bad are opening ideas with long engine lines, found only in cyborg games. Not even in OTB 2700+ games.
Ah, a funny thing. Shirov once said that, when playing a certain line in Marshall he forgot the theoretical recommendation. He said he was very worried, but luckily for him his opponent did not choose the best continuation. If a guy like Shirov is worried he does not remember the theoretical line, then what chance I would have to play against someone who has all these theoretical lines in his database??
I think that the line of reasoning represents a very slippery slope. I think we've all agreed that dynamic assistance -- any tools or outside advice based on forward looking analysis on a specific position -- are offside and this is clear in the rules of the site. When it comes to static tools (excepting endgame table-bases of course, as they are exhaustive), however, it is clear that it is not agreed where (if at all) the line should be drawn:
This is the original topic of this thread so I won't rehash everything that's already been said.
By the line of reasoning espoused in the argument against Engine vs. Engine databases this is basically equivalent to getting outside assistance help from master level players. Should we ban these? This includes the game explorer.
Are these forever tainted by their association with engines? I'm not an expert on the subject, but I understand that a number of opening lines have been discovered and previously accepted lines refuted since chess engines came into the scene and that many of these improvements have even been adopted as new main-lines. What's worse, is that the engine versus engine database methodology that prompted this thread is one of the means by which they were discovered, and by master level players in many cases to boot. Do we have to discard them altogether? Is there a statute of limitations after which an engine novelty is no longer a cheat? If so what are the criteria -- introduction at master level play? Elapsed time? Inclusion in the chess.com games explorer?
Extending the line of reasoning that sees master versus master databases as being akin to master level player assistance in the same way that engine versus engine databases are akin to engine assistance, opening books and other non-database resources can also be construed as master (or at least expert) assistance, and if they include any engine novelties we'll of course have to take that into consideration as well.
Perhaps someone can help us parse this confusing landscape of outside influence in chess in order to determine the best course to either unwind it altogether, or find the appropriate place to draw the line between the appropriate and inappropriate influence of outside resources on gameplay here at chess.com. I thought the static versus dynamic or exhaustive resource distinction that is in use here at chess.com was a very logical place to draw that line -- I'd like to better understand why it's not and to hear exactly where it should be drawn.