Stop Coddling Us: Let's Call a Loss a Loss

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JBarryChess

Stop losing so much and it won't be an issue, lmao.

I couldn't resist.

VerifiedChessYarshe
M314159265358979 wrote:

There should be a setting for this:

One says you lost

The other says white/black won

Nah its useless.

IsraeliGal

However, when a player loses, the language becomes less direct. Instead of simply stating "Loser," the game uses terms like "Timeout," "Checkmate," "Resign," or "Abandon,"

None of those words are reducing the fact that the person lost. its telling you HOW they lost. Your argument is nonsensical, similar to the fake flag you're using.

astrologerrishi

Stop Coddling Us: Let's Call a Loss a Loss" advocates for a straightforward approach to acknowledging failures and setbacks. The idea is to face and accept losses honestly rather than minimizing or avoiding them. This perspective encourages accountability and growth by confronting challenges directly. Embracing failures as opportunities for learning and improvement helps in developing resilience and better decision-making. It promotes a culture of transparency and realism, essential for personal and professional development.

ChessMasteryOfficial

Regardless of the wording, the key takeaway from a game is what you learn from it. Offering detailed feedback, analysis and suggestions for improvement could be more valuable than the semantics of the notification itself.

Sum1_5968
cy1wtoqzd wrote:

My criticism is about the baby talk. When you win a game, it says, "You Won!", but when you lose a game, it doesn't say, "You Lost!", it says something like, "look, don't get mad at us, please don't shoot the messenger, but ‒ and we really hope we're not offending you, the other person won."

If you don't see what's wrong with this kind of language, there's no point even arguing with you. Also, accusing someone of being insecure when they say they don't want to be treated like a child is illogical.

Ok, but listen to comment #6.

It's just so that you stay. So that you don't quit. So you don't destroy your computer or get mad and watch YouTube instead.

The point is so that their business stays alive.

Otherwise, the devs will be sad that they put so much work into making this when only 1/697891 people actually play.

"You lost" is like a message telling you to rage quit. Plus, WHO CARES?!?!?!

It's just a message.

BigChessplayer665
Sum1_5968 wrote:
cy1wtoqzd wrote:

My criticism is about the baby talk. When you win a game, it says, "You Won!", but when you lose a game, it doesn't say, "You Lost!", it says something like, "look, don't get mad at us, please don't shoot the messenger, but ‒ and we really hope we're not offending you, the other person won."

If you don't see what's wrong with this kind of language, there's no point even arguing with you. Also, accusing someone of being insecure when they say they don't want to be treated like a child is illogical.

Ok, but listen to comment #6.

It's just so that you stay. So that you don't quit. So you don't destroy your computer or get mad and watch YouTube instead.

The point is so that their business stays alive.

Otherwise, the devs will be sad that they put so much work into making this when only 1/697891 people actually play.

"You lost" is like a message telling you to rage quit. Plus, WHO CARES?!?!?!

It's just a message.

People still destroy their computer and get mad I don't really think chese.com has much to do with the rage typically you know you lost before you have seen the "checkmate " popup

xtreme2020
I don’t think this is something chess.com even noticed, never mind a conscious attempt to try to make people better