how to read the board


Here are some notes on that part of the game from me:
When making plans in a game it goes beyond just recognizing you have an advantage you have to know how to exploit that advantage or imbalance. Some examples in that game are making tempo moves when trying to attack, don't trade off pieces when attacking (unless you are gaining another advantage from that attack) The idea behind that is the less pieces you have to attack with the less you can do with the attack (your opponent in this situation wants to trade off pieces). You also need to also need to think how can I get my pieces into their position convert on my advantage.
Every imbalance has their own principles to follow to max out that advantage (or how to neutralize that advantage if your opponent has it). Learning what these are will help guide you in making plans. These often don't require a lot of calculation to execute, and sometimes when you know how to maximize an imbalance (or neutralize) it helps in which lines you should or should not calculate.
Hope this helps.

wow it's really good question...
In my case, I try to find what kind of weaknesses my opponent has created. When opening is done and middlegame starts, white and black both made specific structures, and each of them has its own strengths and weaknesses. I approach middle games in a way to attack these weaknesses. For example, when my opponent's weakness is development, I try to make a pressure so my opponent cannot develop freely. When my opponent's pawn chain is not solid, I try to attack weak pawns or place my knight to weak squares. Of course my opponent also tries to attack my weakness at the same time, I secure my safety first and attack.
This method can help you : find a weakness first and make several plans - and find a best plan. Making more than one plan will help you raise your accuracy. When you calculate your move, always think your opponent plays the best move.
Playing chess is like solving puzzles, because every move has a meaning and what players have to do is to find a best move every time.
Good luck!

Here are some notes on that part of the game from me:
When making plans in a game it goes beyond just recognizing you have an advantage you have to know how to exploit that advantage or imbalance. Some examples in that game are making tempo moves when trying to attack, don't trade off pieces when attacking (unless you are gaining another advantage from that attack) The idea behind that is the less pieces you have to attack with the less you can do with the attack (your opponent in this situation wants to trade off pieces). You also need to also need to think how can I get my pieces into their position convert on my advantage.
Every imbalance has their own principles to follow to max out that advantage (or how to neutralize that advantage if your opponent has it). Learning what these are will help guide you in making plans. These often don't require a lot of calculation to execute, and sometimes when you know how to maximize an imbalance (or neutralize) it helps in which lines you should or should not calculate.
Hope this helps.
thx for the instructive analysis alphateam , this truly opens up my perspective in understanding the context behind the board. i never even saw 14. Qb3+ as an option and it completely slipped my mind as i'm too focused on taking that g5 pawn without considering the opponent could've simply move f4 to block it. and the pawn capture on 16. dxe5 is simply the nail in the coffin. analysis says that its bad but computers simply just can't give any context behind the ideas of moves. perhaps i should take my time more on deep self analysis rather than simply turning on the engine for good moves