I Feel Like Such A Garbage Player

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Avatar of dude0812

Over the board. It means playing chess in real life instead of playing on the internet.

Avatar of nklristic
dude0812 wrote:
nklristic wrote:
AbbyTheButcher wrote:

Actually took my time with each move for this one. Tried following opening principles and playing defensively and I'm still getting rocked. Analysis even said I didn't blunder any either. Is it possible I'm just unlucky?

15. Ne2 is a serious mistake. You lose a central pawn for nothing, and it was really difficult afterwards. On top of that, the plan to exchange knights wasn't good in the first place. Nxe4 pretty much sealed the deal. The opponent gains a strong pawn center and it was all downhill, because it is like you are playing the rest of the game on hard mode, and the opponent plays the game on easy. 

You followed opening principles and at least you weren't lost after a few opening moves. Play more games like that, and you are bound to win some, because in some of them the opponents will be the ones making more mistakes.

Best of luck.

If you don't go for the plan of exchanging the knights, the knight will stay on d4 and be very annoying, maybe you propose the plan of eventually playing c3 kicking the knight? Black probably first had to save his light square bishop since after 14.. Qc7 black is threatening to trap it. The only square for the bishop is on e2 really, and Be2 probably isn't bad because it stops Ng4 and it makes Nh5 suspicious). After that the black has a plan of launching an attack on the kingside and he already has a phenomenal knight on d4. I think white needs to play precisely there or he will be blown off the board. 
When it comes to how this game went, sure, white blundered a central pawn, but he is 600, games between 600s are not decided by somebody blundering a pawn. 12..c6 was a high level move by black. Black (who is also rated 600) didn't make a single bad move the entire game, he punished white for all of his mistakes, he played 16..a6 at the right moment to kick the bishop either to now passive (but probably correct) e2 or to d3 where bishop is a target after Nf6 preparing e4 with tempo and attacking d5 pawn. On move 19 not grabbing the pawn immediately, but first playing the more precise e4 not allowing white's bishop to go to e4, killing activity of white pieces and grabbing more space. On move 22. his opponent played the ultra precise Nc3 instead of the obvious Bxa1. This is a model game by black. I don't know what happened in that game, but I am pretty sure that game wasn't played by a 600 for black, maybe an older brother, a friend, maybe he was smurfing, or maybe he was straight up cheating.

Damn, it took me 10 minutes to write the message then one misclick happens and it is all gone.

I will be short this time. Yes, it was better to go for c3 at some moment to deal with the knight. This move actually gives black an advantage equivalent of a minor piece. Perhaps it is not as straightforward, but it really looks bad. It looks like one of those games where it is much easier to play from that moment. 

As for 12. ...c6, it looks good to me, challenging central control, but actually engine doesn't like it and gives +1.4 advantage to white after that move.

I agree that black played very well, but I am not sure if he was cheating. I am not sure, that is all. In any case, it is best to avoid such discussions here, because mods will just lock the topic because of it. The best is to just report it and move on.

Besides, in the grand scheme of things, it is irrelevant for OP. In my experience you will get a cheater once every 20 games or so, maybe 30, and they can't really stop him from improving. In any case, he did some good things in the opening, he should continue doing them and try his hardest not to turn over material for free. 

When he is able to do it mostly every game, he will get a lot better. 

I think he plays too many games however, I know that my brain would be fried if I've played so many longer games per day. Much better to play one or 2 and then look what was good and what wasn't.

Avatar of HisLovingServant

I feel the exact same way as you, I thought I was doing really well for a while but then I keep slipping into the 420s range and people keep asking me why I have such a low range for somebody who's been playing so long

Avatar of PawnTsunami
nklristic wrote:

Damn, it took me 10 minutes to write the message then one misclick happens and it is all gone.

I've had that happen before.  It is rather annoying.

 

nklristic wrote:

I agree that black played very well, but I am not sure if he was cheating. I am not sure, that is all. In any case, it is best to avoid such discussions here, because mods will just lock the topic because of it. The best is to just report it and move on.

Looking at several of that opponent's recent games, you can definitely conclude something fishy is going on there.  600-rated players do not play that many games in almost perfect fashion.  What is going on?  We can only speculate, but it is definitely something odd.

 

nklristic wrote:

Besides, in the grand scheme of things, it is irrelevant for OP. In my experience you will get a cheater once every 20 games or so, maybe 30, and they can't really stop him from improving. In any case, he did some good things in the opening, he should continue doing them and try his hardest not to turn over material for free. 

When he is able to do it mostly every game, he will get a lot better. 

Agreed, but it doesn't stop him from getting discouraged.  When you play reasonably well for your level and run into someone who plays an almost perfect game, it can be frustrating.  That said, it is just online and the minor mistakes being exploited makes it easier to identify and improve.

 

nklristic wrote:

I think he plays too many games however, I know that my brain would be fried if I've played so many longer games per day. Much better to play one or 2 and then look what was good and what wasn't.

It isn't just too many games.  He is playing the right time control, but is playing them WAY too fast.  For example, the most recent game he spent less than 30 seconds developing his pieces and deciding to trade a knight and bishop for rook and pawn in an Italian Game.  The game ended 12 moves later with him having over 53 minutes (of his initial 60) remaining.  Why play a 1-hour game if you are going to play it like a blitz game?  He needs to sit on his hands and think more about his moves before making them.

Avatar of dude0812
nklristic wrote:
dude0812 wrote:
nklristic wrote:
AbbyTheButcher wrote:

Actually took my time with each move for this one. Tried following opening principles and playing defensively and I'm still getting rocked. Analysis even said I didn't blunder any either. Is it possible I'm just unlucky?

 

Damn, it took me 10 minutes to write the message then one misclick happens and it is all gone.

I will be short this time. Yes, it was better to go for c3 at some moment to deal with the knight. This move actually gives black an advantage equivalent of a minor piece. Perhaps it is not as straightforward, but it really looks bad. It looks like one of those games where it is much easier to play from that moment. 

As for 12. ...c6, it looks good to me, challenging central control, but actually engine doesn't like it and gives +1.4 advantage to white after that move.

I agree that black played very well, but I am not sure if he was cheating. I am not sure, that is all. In any case, it is best to avoid such discussions here, because mods will just lock the topic because of it. The best is to just report it and move on.

Besides, in the grand scheme of things, it is irrelevant for OP. In my experience you will get a cheater once every 20 games or so, maybe 30, and they can't really stop him from improving. In any case, he did some good things in the opening, he should continue doing them and try his hardest not to turn over material for free. 

When he is able to do it mostly every game, he will get a lot better. 

I think he plays too many games however, I know that my brain would be fried if I've played so many longer games per day. Much better to play one or 2 and then look what was good and what wasn't.

That thing with the misclick happens to me sometimes as well. I know that Ne2 blundering the pawn is horrible and it makes the position a lot easier to play for black, I asked you whether you think the plan of eventually playing c3 is better than the plan of eventually playing Ne2, not Ne2 immediately blundering a pawn. 

When it comes to c6, c6 makes perfect sense to me, but I wouldn't expect a 600 rated player to play that move. 

Avatar of nklristic
dude0812 wrote:
nklristic wrote:
dude0812 wrote:
nklristic wrote:
AbbyTheButcher wrote:

Actually took my time with each move for this one. Tried following opening principles and playing defensively and I'm still getting rocked. Analysis even said I didn't blunder any either. Is it possible I'm just unlucky?

 

Damn, it took me 10 minutes to write the message then one misclick happens and it is all gone.

I will be short this time. Yes, it was better to go for c3 at some moment to deal with the knight. This move actually gives black an advantage equivalent of a minor piece. Perhaps it is not as straightforward, but it really looks bad. It looks like one of those games where it is much easier to play from that moment. 

As for 12. ...c6, it looks good to me, challenging central control, but actually engine doesn't like it and gives +1.4 advantage to white after that move.

I agree that black played very well, but I am not sure if he was cheating. I am not sure, that is all. In any case, it is best to avoid such discussions here, because mods will just lock the topic because of it. The best is to just report it and move on.

Besides, in the grand scheme of things, it is irrelevant for OP. In my experience you will get a cheater once every 20 games or so, maybe 30, and they can't really stop him from improving. In any case, he did some good things in the opening, he should continue doing them and try his hardest not to turn over material for free. 

When he is able to do it mostly every game, he will get a lot better. 

I think he plays too many games however, I know that my brain would be fried if I've played so many longer games per day. Much better to play one or 2 and then look what was good and what wasn't.

That thing with the misclick happens to me sometimes as well. I know that Ne2 blundering the pawn is horrible and it makes the position a lot easier to play for black, I asked you whether you think the plan of eventually playing c3 is better than the plan of eventually playing Ne2, not Ne2 immediately blundering a pawn. 

When it comes to c6, c6 makes perfect sense to me, but I wouldn't expect a 600 rated player to play that move. 

It makes sense to me as well, but it is not an engine move, it looks like an ok human move so to speak. I wouldn't draw conclusions from it. 

Ah, you mean if he didn't play Ne2 blundering a pawn, how to deal with the knight? That is a good question. The answer is, I am not sure, maybe a little patience would have to be needed.

c3 is the plan if he already blundered the pawn and when c3 square is free.

If he didn't play 15.Ne2, then I guess c4 is a threat by black, so perhaps it is the best to block that pawn with the bishop, or at least pull the bishop back. c3 there doesn't seem easy to be achieved because knight is still on c3. It all depends what would black play afterwards. 

That knight is goo, but the rest of black's pieces are not great. That fianchettoed bishop is bad for instance.

For instance, if he moves c6 knight, maybe even something like Nb5 would force an exchange of knights because queen is attacked. But he might leave the knight there on c6 and perhaps something like f3 would be needed to secure e4 pawn, which here might not be the worst thing considering there is a closed center...

To be fair, I would probably take en passant after 10.e5 because my bishop is attacked (even though white's move is the engine top recommendation in that situation), because I like to make things simpler.



Avatar of PawnTsunami
dude0812 wrote:

When it comes to c6, c6 makes perfect sense to me, but I wouldn't expect a 600 rated player to play that move. 

Personally, I wouldn't expect anyone below 1800 to play the Pirc that well.  I need to dig out my Marin book and see where exactly he deviated from it, but I suspect it was at least 10 moves of book moves (though the game analysis only says 4).

Avatar of dude0812
nklristic wrote:
 

It makes sense to me as well, but it is not an engine move, it looks like an ok human move so to speak. I wouldn't draw conclusions from it. 

Ah, you mean if he didn't play Ne2 blundering a pawn, how to deal with the knight? That is a good question. The answer is, I am not sure, maybe a little patience would have to be needed.

c3 is the plan if he already blundered the pawn and when c3 square is free.

If he didn't play 15.Ne2, then I guess c4 is a threat by black, so perhaps it is the best to block that pawn with the bishop, or at least pull the bishop back. c3 there doesn't seem easy to be achieved because knight is still on c3. It all depends what would black play afterwards. 

That knight is goo, but the rest of black's pieces are not great. That fianchettoed bishop is bad for instance.

For instance, if he moves c6 knight, maybe even something like Nb5 would force an exchange of knights because queen is attacked. But he might leave the knight there on c6 and perhaps something like f3 would be needed to secure e4 pawn, which here might not be the worst thing considering there is a closed center...

To be fair, I would probably take en passant after 10.e5 because my bishop is attacked (even though white's move is the engine top recommendation in that situation), because I like to make things simpler.



 I agree that if he didn't play 15.Ne2 he needs to deal with the threat of black playing c4 trapping white's light square bishop, that's why I said in my previous 
comments that I think 15.Be2 is a logical move, bishop on e2 also prevents Ng4 and it makes Nh5 suspicious (if not outright bad). Nh5 is a typical move in the King's 
Indian because black wants f5 (this is Pirc, not King's Indian, but I think the same plan can still hold), that's why I am mentioning Nh5. However, this Be2 move 
interferes with the 
plan of going Ne2, which is ok since the engine refutes any of my ideas of going Ne2 anyway.

You mentioned that at move 10 you would have played en passant, I wouldn't have played en passant there because that move opens up the f file for black's rook and it 
opens up the bishop on g7.

I dissagree that black's bishop is bad on g7.
Black's dark square bishop is always valuable in the fianchetto setup because if nothing else, it covers the dark squares around the king.
Black's main plan in the king's Indian is to launch a kingside attack (which starts by moving the knight from f6 to play f5). This is a Pirc, but I see no reason why
black couldn't try the King's Indian kingside attack here.
Black's bishop and the rest of his pieces are good if you take into account that a kingside attack is coming. 

If we assume that f3 plan is what white wants, a normal human looking continuation can be something like this: 
15.Be2 a6 (preventing Nb5)
16.f3 Nd7 (preparing thematic King's Indian kingside attack)
17.Nb1 f5
18.c3 Nxe2

The engine evaluates this position as +1.0.

I have tried playing around on the analysis board and the engine refutes any of my ideas of playing Ne2 which is funny, since on the first glance, that doesn't look 
like it should be the case.
For instance, if you want to play Ne2 you can't play Be2, so let's say you play 15.Bc4.
After 
15.Bc4 Nd7
white can't play Ne2 because of Nb6 attacking the bishop on c4, so if white plays a5 preventing Nb6, black will play f5, if white responds with f3, black plays knight 
back to f6 puting pressure on e4, but even if that wasn't the case, the problem is that your bishop is undefended on c4 and it is X-rayed by the queen on c7, so if you 
ever play Nxd4 there is cxd4 attacking the bishop on e3 and the bishop on c4 and white loses a piece. 


So, analysing the game with an engine, Ne2 plan doesn't work. 
Another thing that I saw while looking at this game with an engine which I like is that I was right about the move 13..c5 being a mistake by black. I haven't mentioned 
that in my previous comments, but I did not understand the move 13..c5, c5 releases the pressure that black is putting on the center. 
I haven't analysed this game with an engine before I started to write this comment.

Avatar of PawnTsunami
dude0812 wrote:

Nh5 is a typical move in the King's Indian because black wants f5, that's why I am mantioning Nh5. 

I dissagree that black's bishop is bad on g7.
Black's dark square bishop is always valuable in the fianchetto setup because if nothing else, it covers the dark squares around the king.

Black's main plan in the king's Indian is to launch a kingside attack (which starts by moving the knight from f6 to play f5).

The engine evaluates this position as +1.0 but the King's Indian is known to be hated by the engine, so we need a King's Indian expert to tell us what he thinks about 
that position.

I have tried playing around on the analysis board and the engine refutes any of my ideas of playing Ne2 which is funny, since on the first glance, that doesn't look 
like it should be the case.

This was a Pirc, not a KID.  The middlegame ideas are not the same.  However, you are correct that trading off the dark-squared bishops is one of White's common ideas in both the Pirc and KID (and Modern for that matter) as it weakens the dark squares around Black's king.  In fact, that is one of the main ideas in the 150 Attack against the Pirc (i.e. at the right time, play Bh6 to trade off the bishops and allow the queen to come into h6, ideally supported by a rook on h1 with a nice mating attack).  The 150 Attack is similar in nature to the Yugoslav Attack in the Dragon lines.

The correct plan for White was to play f3 at any point on moves 11, 12, 13, or 14, and then play Nb1 (with the idea of going to d2 at some point) followed by c3 to kick the knight out of d4.

Avatar of dude0812
PawnTsunami wrote:
dude0812 wrote:

When it comes to c6, c6 makes perfect sense to me, but I wouldn't expect a 600 rated player to play that move. 

Personally, I wouldn't expect anyone below 1800 to play the Pirc that well.  I need to dig out my Marin book and see where exactly he deviated from it, but I suspect it was at least 10 moves of book moves (though the game analysis only says 4).

The first 10 moves that black played are top moves according to my engine, the 11th move is close to being top, 12..c6 is an inaccuracy, but a move before, on move 11 c6 is the top engine choice, I don't understand the difference. 

Avatar of dude0812
PawnTsunami wrote:
dude0812 wrote:

Nh5 is a typical move in the King's Indian because black wants f5, that's why I am mantioning Nh5. 

I dissagree that black's bishop is bad on g7.
Black's dark square bishop is always valuable in the fianchetto setup because if nothing else, it covers the dark squares around the king.

Black's main plan in the king's Indian is to launch a kingside attack (which starts by moving the knight from f6 to play f5).

The engine evaluates this position as +1.0 but the King's Indian is known to be hated by the engine, so we need a King's Indian expert to tell us what he thinks about 
that position.

I have tried playing around on the analysis board and the engine refutes any of my ideas of playing Ne2 which is funny, since on the first glance, that doesn't look 
like it should be the case.

This was a Pirc, not a KID.  The middlegame ideas are not the same.  However, you are correct that trading off the dark-squared bishops is one of White's common ideas in both the Pirc and KID (and Modern for that matter) as it weakens the dark squares around Black's king.  In fact, that is one of the main ideas in the 150 Attack against the Pirc (i.e. at the right time, play Bh6 to trade off the bishops and allow the queen to come into h6, ideally supported by a rook on h1 with a nice mating attack).  The 150 Attack is similar in nature to the Yugoslav Attack in the Dragon lines.

The correct plan for White was to play f3 at any point on moves 11, 12, 13, or 14, and then play Nb1 (with the idea of going to d2 at some point) followed by c3 to kick the knight out of d4.

I play the London as white and when they respond with the KID or Pirc, I am not sure what's the difference if you are playing it against the London, I always go for f3-Be3-Qd2-Bh6, long castle, g4-h4-h5 attack. Against the Sicilian I play the Alapin so I don't get to play against the Sicilian Dragon.

Avatar of nklristic

When I said that the black's bishop is bad, I meant in a sense that it is staring at the closed center at the moment (though I am familiar with the fact that black in KID likes to have a closed center in many cases and to start an attack on the kingside, though to be fair, I neither play KID as black nor do I play 1.d4 so, I am far from the expert on the matter happy.png ), and on top of that there is a knight right in front of it, so at least for now, that piece is not really active for black. Of course, that is always a very important piece for defensive purposes, and sometimes it is not that great to give it up for a rook, let alone just exchange it). 

Fianchettoed bishop on the side of a castled king is likely an important piece in almost any position, unless the other side has no attack whatsoever, if many pieces are already exchanged or something like that.

Therefore that f5 move you've mentioned might not be a bad idea for black to open things up a little and to attack on the kingside. Certainly it is one of the things black could do here.

As for the engine, it is fascinating that both you and me would like that black's knight gone as soon as possible, while the engine just chills and is generally unconcerned at the moment by its existence. happy.png 

Avatar of PawnTsunami
dude0812 wrote:

The first 10 moves that black played are top moves according to my engine, the 11th move is close to being top, 12..c6 is an inaccuracy, but a move before, on move 11 c6 is the top engine choice, I don't understand the difference. 

The opening moves are not really good to look at in terms of determining the engine's best picks.  The first 5 moves were standard Pirc setup (d6, Nf6, g6, Bg7, 0-0).  Nc6 is one way to play from there, but is not very common (most people would play it either with c6 there or with Nbd7 to remain flexible with which pawn break to use).

12...c6 is not an inaccuracy.  Depending on how long you let the engine thing, it is one of the top 3 choices of the engine.  Granted, just like with the KID, the engine will say Black is slightly worse due to the space, but he was still finding all the best moves (when you run a Top-3 analysis on this game, Black scores 100% in finding the top 3 moves after move 10).

 

dude0812 wrote:

I play the London as white and when they respond with the KID or Pirc, I am not sure what's the difference if you are playing it against the London, I always go for f3-Be3-Qd2-Bh6, long castle, g4-h4-h5 attack. Against the Sicilian I play the Alapin so I don't get to play against the Sicilian Dragon.

The difference between the KID and the Pirc is in the middlegame plans.  Marin has a whole GM Repertoire book on the latter, so suffice it to say that if you play the Pirc as if it was a KID, you will get yourself into trouble.  The setup is similar, but that is only superficial in nature.  The early c6 is quite common in the Pirc and is often a way for Black to reach a Hanham Variation of the Philidor without stepping into all the move order tricks of the classical Philidor.

The plan you describe (f3, Be3, Qd2, etc) is the basic plan for both the 150 Attack against the Pirc and the Yugoslav Attack against the Dragon.  If you are playing the London, the person playing the KID should not allow you the time to get that type of plan going (as you would have played moves like Nf3 and e3 that would not fit into that attacking plan), but that is a bit outside the scope of this discussion.

Avatar of PawnTsunami
nklristic wrote:

As for the engine, it is fascinating that both you and me would like that black's knight gone as soon as possible, while the engine just chills and is generally unconcerned at the moment by its existence.  

It isn't that it just chills.  It has a very specific way it wants to remove that knight.  Its idea is f3 (to reinforce the e4 pawn), Nb1 (to make room for c3), Nbd2 (to get that knight back to a more active square), and then push c3 to kick the knight out of the way.  Basically, it is just spending time correcting the small inaccurate moves White made to get to that point before kicking the annoying knight.

Avatar of nklristic
PawnTsunami wrote:
nklristic wrote:

As for the engine, it is fascinating that both you and me would like that black's knight gone as soon as possible, while the engine just chills and is generally unconcerned at the moment by its existence.  

It isn't that it just chills.  It has a very specific way it wants to remove that knight.  Its idea is f3 (to reinforce the e4 pawn), Nb1 (to make room for c3), Nbd2 (to get that knight back to a more active square), and then push c3 to kick the knight out of the way.  Basically, it is just spending time correcting the small inaccurate moves White made to get to that point before kicking the annoying knight.

Well sure, but while I would hate seeing that knight in the middle for that long, engine is perfectly fine taking its time, and on top of that, it is completely fine with white's position.

And of course, engine is correct, after all, you have to secure your own pawn, if not, the result is what we saw in the game. It is actually a pretty interesting position to look at.

I rarely encounter Pirc by the way, even though I play 1.e4. I've encountered it less than 10 times, and I think that some of those games transposed to Philidor defense.

Avatar of PawnTsunami
nklristic wrote:

Well sure, but while I would hate seeing that knight in the middle for that long, engine is perfectly fine taking its time, and on top of that, it is completely fine with white's position.

The engine typically likes the space advantage.  In that position, White has a very nice space advantage, and the knight on d4 is a bit superficial.  It looks strong, but it lacks any support to start any attack, which is why the engine just moves around it for a bit.

There is a similar idea in Giri's "Lifetime Repertoire:  Najdorf Sicilian" when he covers the Smith-Morra Gambit.  There is a line where White can plant a knight on d6, and Black just ignores it completely - basically saying "Yeah, you have a nice knight, but you are down a pawn and have no attack, so ..."

nklristic wrote:

I rarely encounter Pirc by the way, even though I play 1.e4. I've encountered it less than 10 times, and I think that some of those games transposed to Philidor defense.

Funny story here.  The first time I played a 1900 in a classical game OTB (I was roughly 1100 at the time), he played the Pirc.  At the time, I was playing the Austrian Attack against the Pirc, but knew next to no theory - just the basic attacking plan.  We ended up drawing and after the game he asked how many moves I had memorized in that line.  He was floored when I told him all I knew was the first 4 moves and the basic attacking pattern.  When I went to analyze the game, I had played 15 moves of known theory before he finally got frustrated and deviated.

I see the Pirc more online than I do OTB.  Most people who play OTB do not like to give up the center and space for hopes of counter attacking later.  And yes, most of the time when I see it, it is because they are trying to transpose into the Hanham Philidor and avoid all the tactical sequences that allow White to avoid giving what they want in the classical move order.

Avatar of nklristic
PawnTsunami wrote:
nklristic wrote:

Well sure, but while I would hate seeing that knight in the middle for that long, engine is perfectly fine taking its time, and on top of that, it is completely fine with white's position.

The engine typically likes the space advantage.  In that position, White has a very nice space advantage, and the knight on d4 is a bit superficial.  It looks strong, but it lacks any support to start any attack, which is why the engine just moves around it for a bit.

There is a similar idea in Giri's "Lifetime Repertoire:  Najdorf Sicilian" when he covers the Smith-Morra Gambit.  There is a line where White can plant a knight on d6, and Black just ignores it completely - basically saying "Yeah, you have a nice knight, but you are down a pawn and have no attack, so ..."

nklristic wrote:

I rarely encounter Pirc by the way, even though I play 1.e4. I've encountered it less than 10 times, and I think that some of those games transposed to Philidor defense.

Funny story here.  The first time I played a 1900 in a classical game OTB (I was roughly 1100 at the time), he played the Pirc.  At the time, I was playing the Austrian Attack against the Pirc, but knew next to no theory - just the basic attacking plan.  We ended up drawing and after the game he asked how many moves I had memorized in that line.  He was floored when I told him all I knew was the first 4 moves and the basic attacking pattern.  When I went to analyze the game, I had played 15 moves of known theory before he finally got frustrated and deviated.

I see the Pirc more online than I do OTB.  Most people who play OTB do not like to give up the center and space for hopes of counter attacking later.  And yes, most of the time when I see it, it is because they are trying to transpose into the Hanham Philidor and avoid all the tactical sequences that allow White to avoid giving what they want in the classical move order.

Yeah, I had some games where I was surprised to see that it is a main line after 10+ moves, for instance in Tarrasch French, while only knowing where knights go... Always interesting to see that. happy.png

Avatar of PawnTsunami
nklristic wrote:

Yeah, I had some games where I was surprised to see that it is a main line after 10+ moves, for instance in Tarrasch French, while only knowing where knights go... Always interesting to see that.

As the saying goes, there is nothing new under the sun.  I had a similar experience in the Tarrasch French when I accidentally played the Korchnoi Gambit.  I thought I had blundered a pawn, but when I went over it with my coach he asked if I had prepared that line as it was a strong gambit line.  I got my pieces to the right squares, but did not play the attack correctly.

Avatar of JoeMamaForever420
AbbyTheButcher wrote:

I used to play OTB a lot with friends and family. Was nowhere near IM or GM but I still expected to do a lot better than I've been since starting on this site. I joined because I wanted to actually play with people regularly and have fun but it's kind of hard to have fun when you take regular losses to even lower ranked players.

I did also join this site hoping to improve so I was definitely expecting some pushback, but not on the level I'm getting. I wanted to come on here, learn, and one day maybe be like my personal favorite Mikhail Tal. But I'm pretty sure Tal didn't get to where he was regularly losing to 200-600 elo players who use the wayward queen like it's a classical opening. 

Based on Gotham's videos and these forums, it seems that an ELO of under 700-1000 is considered beginning level, and that kinda burns when I can't even break 500. At 27, I've been playing chess for 13 years now and I'd like to think I'm more than just a "Beginner" but I guess this site is proving me otherwise and I kind of feel stupid at this point. Like was I really that bad of a player just playing with other people who were bad players?

my last month (only month) i dropped 410

 

Avatar of AbbyTheButcher

These 5 move checkmates don't help either. What's even the point? Like why play if you're just gonna end the game in 4-5 moves anyway? This was after a 6-7 game lose streak too.