question about bullet blitz and rapid article

Sort:
bazoo123

Hi

I'm reading https://support.chess.com/article/330-why-are-there-different-ratings-in-live-chess#:~:text=Live%20Chess%20has%20three%20different,games%2010%20minutes%20and%20longer.

 

And it doesn't make sense to me

 

  • Bullet rating - For games under 3 minutes.
  • Blitz rating - For games over 3 minutes but under 10 minutes.
  • Rapid rating - For games 10 minutes and longer. 

 

What if a game is 3 mintes then. That doesn't fit into those categories.  (besides the what if it's 3|2, so potentially just over 3min). Even 3min and 0 increments doesn't fit into those categories if that article is to be taken seriously.

And Rapid doesn't makes sense to me either if that article were true, 'cos according to that, if  a game was 10 hours long it'd be rapid.

The article is clearly wrong..

Is there a better article anywhere that people here would say has correct information?

Thanks

Fire

a game that is 10 hours would be rapid

bazoo123

okay what about a game that is 10 years long, according to that article that'd also be rapid so clearly the article is wrong

tygxc

@1
"A.1 A ‘Rapid chess’ game is one where either all the moves must be completed in a fixed time of more than 10 minutes but less than 60 minutes for each player; or the time allotted plus 60 times any increment is of more than 10 minutes but less than 60 minutes for each player."
"B.1 A ‘blitz’ game is one where all the moves must be completed in a fixed time of 10 minutes or less for each player; or the allotted time plus 60 times any increment is 10 minutes or less."
https://handbook.fide.com/chapter/E012018

"What if a game is 3 mintes then" ++ 3|0 = blitz
"what if it's 3|2" = blitz

"if  a game was 10 hours long it'd be rapid" ++ It would be classical

magipi

One thing is that 3 minute games were bafflingly excluded from everything. Also, the description makes zero sense if you consider increment. With increment, even a bullet game can go for hundreds of years. Very weird that nobody in the chess.com staff noticed this.

tygxc

@5
It is simple: time control x|y
If x+y < 3 then it is bullet.
If x+y is >= 3 and <= 10 then it is blitz.
If x+y is > 10 and < 60 then it is rapid.
If x+y is >= 60 then it is classical.

magipi
tygxc wrote:

@5
It is simple: time control x|y
If x+y < 3 then it is bullet.
If x+y is >= 3 and <= 10 then it is blitz.
If x+y is > 10 and < 60 then it is rapid.
If x+y is >= 60 then it is classical.

Well, it is simple. However, that is not what the article says. I think you are right and the article is wrong in both accounts, but both are extremely weird mistakes to make by the article's author, and even weirder that no one noticed it for months (years?).

tygxc

@7
"the article is wrong in both accounts" ++ Yes, it is.
Also this site wrongly implements the definitions of the Laws of Chess.
E.g. 10|0 is blitz per Laws of Chess, but is rapid here.

justbefair

It's not weird. Few people read the Help pages with an editor's eye. I have noticed other mistakes and chess.com has fixed them when I pointed them out (or explained what I had missed.)

You should write to the support@chess.com email to let them know about the 3 minutes with no increment game needing to be put in the description of the blitz definition.

 

llama36

Yeah, you can tell when a non-technical person writes things.

English teacher syllabus
A is 100-90
B is 90-80
C is 80-70

Math teacher syllabus
90 ≤ A ≤ 100
80 ≤ B < 90
70 ≤ C < 80

Engineering syllabus
Q = quiz, T = test, Hw = homework, F = final
Grade = 0.1(Qavg) + 0.5(Tavg) + 0.1(Hw avg) + 0.3(F)

Art teacher syllabus
🐍🦎🐟🦈🐊🐅
🐆🦓🦍🐘🦏🐪
🐐🦌🐕🐩🐈🐓
🌼🌻🌞💫⭐️🌟

TheMachine0057
The article is talking about games played on chess.com. Even though a game 60 minutes long is considered classical, on chess.com, it’s still rapid. You can’t use the example of a 10 hour game because you can’t play one on chess.com, nor can you play a 10 year long game. 10 year long games took place in the Middle Ages where kings played against each other via correspondence and the medium of travel was a messenger horse.
RussBell

I have spent several hours researching online content relating to the definitions of time controls for bullet, blitz, rapid.  Unfortunately, of the content that I have examined (FIDE Handbook, Chess.com support articles, among others), virtually all of it is in some way deficient (i.e., either inconsistent, confusing, ambiguous, contradictory or simply silent) in terms of accurately and unambiguously presenting the specific parametric details of these time controls.

However, when restricting the problem to Chess.com Live Chess time controls, there are two Chess.com articles I have come across, which when examined together appear to provide a means for resolving the discrepancies.  These articles are...

A) "Why are there different ratings in live chess?"

https://support.chess.com/article/330-why-are-there-different-ratings-in-live-chess

B) "[UPDATED (September 10, 2020)] 10 Minute Chess Now Rapid Rated, Bullet Ratings Increased"

https://www.chess.com/news/view/10-minute-chess-now-rapid-rated-bullet-ratings-increased

Article B) clearly resolves any ambiguities relating to Chess.com's lower limit of the Rapid time control by stating "...all 10-minute games (10|0) are now rapid rated instead of blitz rated."  Unfortunately, articles A) & B) both leave unstated any reference to the upper limit of the Chess.com Rapid time control.  I have also yet to discover whether Chess.com has in fact established a Rapid upper available time limit.  However, since FIDE has apparently established 60 minutes as the lower limit of its Standard time control (as of 2018), perhaps Chess.com has or will adopt 60 min. as the upper available time limit for Rapid as well, in which case it seems that the Chess.com Rapid game time control should be stated as games played with total available times of >= 10 AND < 60 minutes.

As for Blitz, article A) includes a table that gives 3|0 as a Blitz time control.  Based on this and the information gleaned previously it seems clear that the Blitz total available time control should be specified as >= 3 AND < 10 minutes.  

Finally, by a process of elimination we conclude that the Bullet time control is to be assigned to games lasting less than 3 minutes.

Putting this all together, for Chess.com we would then have:

Bullet: games under 3 minutes

Blitz: games >= 3 minutes AND < 10 minutes

Rapid: games >=10 minutes AND < 60 minutes.

This is the best that I have been able to come up with based on the online resources I have examined so far.

If anyone has any credible or authoritative information that either confirms, corroborates, refutes or casts doubt on these conclusions, please feel free to chime in.

magipi
RussBell wrote:

Putting this all together, for Chess.com we would then have:

Bullet: games under 3 minutes

Blitz: games >= 3 minutes AND < 10 minutes

Rapid: games >=10 minutes AND < 60 minutes.

This is absolutely NOT how it works. The game type is determined before the game. If a 1+1 bullet game lasts more than 3 minutes (because it is more than 120 moves), it does not transform into blitz mid-game.

Steven-ODonoghue
magipi wrote:

This is absolutely NOT how it works. The game type is determined before the game. If a 1+1 bullet game lasts more than 3 minutes (because it is more than 120 moves), it does not transform into blitz mid-game.

It would be bullet because 1 < 3 wink. RussBell's post was quite clear, I think you're just misunderstanding.

magipi
Steven-ODonoghue wrote:
magipi wrote:

This is absolutely NOT how it works. The game type is determined before the game. If a 1+1 bullet game lasts more than 3 minutes (because it is more than 120 moves), it does not transform into blitz mid-game.

It would be bullet because 1 < 3 . RussBell's post was quite clear, I think you're just misunderstanding.

I can't find what and how I'm misunderstanding. How can you even talk about "total available time" and/or "games lasting such-and such minutes" in a chess game that can have increment? A total time of a bullet game of 1+1 that lasts 1 million moves is 12 days.

Steven-ODonoghue
magipi wrote:

I can't find what and how I'm misunderstanding. 

The numbers in the post you were quoting are talking about the amount of time on each players clock at the start of the game, not how many minutes the game lasts. Nobody said anything about a game transforming from one time control to another mid-game.

Steven-ODonoghue
magipi wrote:

How can you even talk about "total available time" and/or "games lasting such-and such minutes" in a chess game that can have increment? A total time of a bullet game of 1+1 that lasts 1 million moves is 12 days.

The way chess.com handles increments was explained in one of the links in this topic. 

"The system assumes an average game-length of 40 moves to estimate the total length of time available to each player; the result is what determines which rating is affected by a given time control:

A time control of 2 | 12 therefore results in a Rapid (not Bullet or Blitz) game like so:

2 minutes + (12 seconds x 40 moves = 480 seconds) = 10 minutes"

tygxc

@14
As is clear from the FIDE handbook, a game length of 60 moves is assumed.
I.e. for time control x|y a time of x+y is considered

Bullet: games x+y < 3 minutes

Blitz: games x+y >= 3 minutes AND <= 10 minutes

Rapid: games x+y > 10 minutes AND < 60 minutes.

Classical: games >= 60 minutes.

RussBell

excerpt from my previous post, above...

B) "[UPDATED (September 10, 2020)] 10 Minute Chess Now Rapid Rated, Bullet Ratings Increased"

https://www.chess.com/news/view/10-minute-chess-now-rapid-rated-bullet-ratings-increased

Article B) clearly resolves any ambiguities relating to Chess.com's lower limit of the Rapid time control by stating "...all 10-minute games (10|0) are now rapid rated instead of blitz rated." 

Thus, based on the article, the lower limit of the time control for Rapid games should be >= 10 minutes.  Not > 10 minutes.

As a result, this implies that the upper limit of the time control for Blitz must the <10 minutes, not <= 10 minutes.

Finally, I have not found any information that clearly and officially specifies a time control for so-called "Classical" games on Chess.com.

llama36
magipi wrote:

A total time of a bullet game of 1+1 that lasts 1 million moves is 12 days.

I happen to know that 1 year is roughly 30 million seconds, so that's definitely wrong.

Oh I see, you only added the time for one player. The time added in a 1 million move game is 2 million seconds (1 move is two ply, i.e. both players move and both gain a second).