Quick Blitz Survival Guide for Beginners (3|2)

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lavantien

With beginners, the most important thing is large sample size, quantity > quality - 3|2 Blitz is perfect

## Problem Analysis
- 3|2 means each player has 3 minutes, plus 2 seconds increment after every move
- That means for an average 60-moves match, you have roughly 5-7s per move
- Time management is crucial, so we should have a defined mental checklist to follow on every move
- Good conversion and engame technique are also crucial, 90% muscle memory, so treat it like bullet
- You should have respsones to all of the common patterns - play and analyze alot to develop instinct
- You won't have time to calculate 2 or 3 moves ahead - rely on good instinct and pattern recognition
- Have a personal repertoire database (SCID is free); Drill openings and endgames; Do 30m of puzzles 

## General Plan (prepared and ingrained)
- Have good responses to all openings; We only play e4 with White, e5 or Nf6 with Black (Habits)
- Develop pieces to good squares; Protect Ps; Castle; Connect Rs; Assess where to put Rs
- Don't blunder free pieces and take free pieces; Open the position when possible
- Equal trades when possible - simplify the game to an endgame; Avoid trades when benefit them
- Aware of their tactics and attacks; Have responses to common threats and maneuvers
- Know common attacks and exploits; Spot simple 1 or 2 moves tatics
- Reduce complex engames to simpler ones and execute them pefectly - should be automatic

## Mental Checklist for their every move (max 5s)
- Did they hang something?
- Did they attack something?
- Did they reveal something on a file, a rank, or a diagonal?
- Did they force something?
- What could be their intention, combination, or pattern?

## Mental Checklist for our every move (max 3s)
- What is the next step in our General Plan?
- Could the the position be simplified more?
- Stuck => looking for trades

Hope this be helpful!

Flameus1110

It's definitely quality>quantity. because 10+0 rapid gives you time to actually think through your moves

RussBell
Flameus1110 wrote:

It's definitely quality>quantity. because 10+0 rapid gives you time to actually think through your moves

Obviously quality is an ideal goal for every game. However, in terms of win rate one must balance quality versus quantity with the demands of the time control. For example, for bullet and blitz, where there is little-to-no time to think, many of the OP suggestions would make sense for those very short time control games. Once you have mastered some of those short time control techniques and/or are playing longer time controls (when you actually have time to think), you can increase quality considerations when choosing your moves.

Play Longer Time Controls

For many at the beginner-novice level, speed chess tends to be primarily an exercise in moving pieces around faster than your opponent while avoiding checkmate, in hopes that his/her clock runs out sooner than yours. And/or hoping to notice and punish your opponent’s blunders while hoping they don't notice and punish yours. The reason for this is that in speed chess there is little time to think about what you should be doing.

It makes sense then that taking more time to think about what you should be doing would promote improvement in your chess skills and results. Therefore one way to improve your chess is to play longer time controls, including "daily" chess, so you have time to think about what you should be doing.

This is not to suggest that you should necessarily play exclusively slow or daily time controls, but they should be a significant percentage of your games, at least as much, if not more so than speed games which, while they may be fun, do almost nothing to promote an understanding of how to play the game well.

Here's what IM Jeremy Silman, well-known chess book author, has to say on the topic...
https://www.chess.com/article/view/longer-time-controls-are-more-instructive

And Dan Heisman, well-known chess teacher and chess book author…
https://web.archive.org/web/20140627052239/http:/www.chesscafe.com/text/heisman16.pdfhttps://www.chess.com/blog/RussBell/dan-heisman-resources

and the experience of a FIDE Master...
https://www.chess.com/forum/view/general/how-blitz-and-bullet-rotted-my-brain-don-t-let-it-rot-yours

Learning what you should be doing.....or, how to improve the quality of your play...

Improving Your Chess - Resources for Beginners and Beyond

https://www.chess.com/blog/RussBell/improving-your-chess-resources-for-beginners-and-beyond

https://www.chess.com/blog/RussBell

oh-hill
Flameus1110 đã viết:

It's definitely quality>quantity. because 10+0 rapid gives you time to actually think through your moves

If I plays 10+0 , I may lose by timeout lol