create the most stupid chess pieces!

The General - Move like a knight but it could move 3-1 instead of 2-1 of the knight, used to checkmate from far distance. (I don't know if anyone used this before, but it is original without copy)

The secret pawn, hide as opponents' pawn until the fifth move, but it move in opponents' direction, which means it move towards your side it would be greatly protected by your piece when promoting (i guess)

The Chain
It move 1 square diagonal, but each time it capture a piece, it will clone itself (if they aren't moved, no one could capture them)
Probably original I guess

The bruh, says bruh every time the opponent move annoys the opponent so much the opponent doesn’t want to play anymore

Chancellor moves 4 squares vertical and horizontal,And lance moves on the diagonal squares up to 4 squares.

Glue pieces - They move like normal chess pieces, but no piece can move twice consecutively.
Therefore, after 1.e4 d5, White cannot take, but Black cannot move his d-pawn next move either.
Just imagine a scoresheet that reads 1.e4 d6 2.Bb5 h6 3.Nh3+.
Also, don't forget, it changes strategy completely. 1.e4 d5 2.d4 c6 (2...dxe4 would be illegal because you are moving the same piece twice in a row) 3.exd5 Qxd5 (3...cxd5 is again illegal because you just moved that pawn last turn), etc.
If say, 1.e4 d6, the move 2.Bb5 is not check because White cannot move that Bishop on move 3. But then, let's say the game starts 1.e4 d6 2.Bb5 h6, any legal third move is check since the Bishop on b5 can move again starting at move 4.

Glue pieces - They move like normal chess pieces, but no piece can move twice consecutively.
Therefore, after 1.e4 d5, White cannot take, but Black cannot move his d-pawn next move either.
Just imagine a scoresheet that reads 1.e4 d6 2.Bb5 h6 3.Nh3+.
Also, don't forget, it changes strategy completely. 1.e4 d5 2.d4 c6 (2...dxe4 would be illegal because you are moving the same piece twice in a row) 3.exd5 Qxd5 (3...cxd5 is again illegal because you just moved that pawn last turn), etc.
If say, 1.e4 d6, the move 2.Bb5 is not check because White cannot move that Bishop on move 3. But then, let's say the game starts 1.e4 d6 2.Bb5 h6, any legal third move is check since the Bishop on b5 can move again starting at move 4.
Now that is actually an interesting variant! It would be fun to try it out sometime.

Nothingness...... only can move if there is a empty square ignores the if there is a peace and captures like king and and After capture it converts that peace into your peace
A piece that decides where it wants to move and moves out of turn (it is called crimipawn)