What's a retro-problem?
A problem whose solution requires analyzing the possible moves that could have led to the problem position.
What's a retro-problem?
A problem whose solution requires analyzing the possible moves that could have led to the problem position.
Except it's not illegal to exceed 50 moves without a pawn move or capture.
But I've decided to call a composed position illegal if it requires moves after the game has ended.
Presumably meaning after any possible game has ended according to the rules stated to be in force or all generally accepted sets of rules in the absence of such a statement. Seems eminently reasonable, but I think chess.com rules or all variant GUI rules should be excluded in the latter case, because the variations from human sets are normally caused by implementation problems.
Should rules for over-the-board chess be applied to a composed problem, rather than the rules found in the Codex for Chess Composition? (See what Article 17 of the Codex says about retro-problems, which include proof game problems.)
It says
Unless expressly stipulated, the 50 moves-rule does not apply to the solution of chess compositions except for retro-problems.
Fascinating. Have you come across any retro-problems where it applies (without specifying the 50 move rule ply count as part of the puzzle)?
Nobody ever specifies a 50-move rule move count but there are quite a lot of compositions (e.g. by N.Plaksin) where the diagram position is provably near the 50-move limit which therefore affects the solution. Btw, the 50-move convention is not completely clear and appears to accept that a diagram position is legally past that count but at that point immediately draws. Which is weird since "how did you get there?"
Everything on this site is named "puzzle" and nobody knows what that means in terms of the rules and conventions. What we know for sure is that "the game rules are not enough" to solve just about any puzzle. For instance, nobody can prove that a diagram is not the 3rd occurrence of the same and therefore a (claimable) draw. So you need "extras" and the field of composition provides them. More important: nobody else provides them so the composition conventions are about the only place to go. And it does not only affect the 50-M rule but also repetitions, castling, e.p. moves and "on-move" decisions. Plus some other things following from the interaction of some conventions with with the "dead positions" rule.
The priority order of applicable rule sets is (first 3 for compositions):
Btw, the 50-move convention is not completely clear and appears to accept that a diagram position is legally past that count but at that point immediately draws. Which is weird since "how did you get there?"
I took some liberties in calling the #7721 position illegal, since I wanted it to belong in this thread. That the Codex says the 50-move rule applies is not the same as making the draw automatic. MARattigan's first reply that it's not really illegal is probably right. It might be better to ask why the position is a draw rather than why it's illegal, since by the time it's reached, either side could claim a draw.
Someone still needs to show that the 50-move limit has to be exceeded.
I took some liberties in calling the #7721 position illegal, since I wanted it to belong in this thread. That the Codex says the 50-move rule applies is not the same as making the draw automatic. MARattigan's first reply that it's not really illegal is probably right. It might be better to ask why the position is a draw rather than why it's illegal, since by the time it's reached, either side could claim a draw.
Someone still needs to show that the 50-move limit has to be exceeded.
Ah, I said it was unclear which means that nobody knows exactly what the Codex says or means. So you can take liberties if you like!
Because the 50-M convention has different parts and is confused, I'll give you my rational interpretation - which is the same as for the repetition convention which is much clearer.
Note that the first prescription falls under category 2 (system rules) of the applicable rule sets and the second prescription under category 3 (choice rules).
There is much more to say about this in relation to the RA-type (pure retro-analysis) and whether or not the proof games in this topic come under the heading of the RA-type but I'm afraid that would only increase confusion here.
updated 7719
I don't know what #7719 was before, but it's illegal now. White's first retraction to uncheck the black king had to be -Bc7xb8. It had to be an uncapture, or else there had to be a black unit at c8 to block queen checks, to give Black a previous move. The capture on b8 or c8, added to the 13 captures by the white pawns, means White needs 14 captures, and Black is only missing 13 units.
Too many black pawns (including extra pieces)
Too many White pawns
White pawn is on 8th rank but not promoted
No white king
2 black kings
White pawn is on 1st rank
White bishops are on the same color, while having all 8 pawns
White rooks cannot be on any rank except 1st because White's pawns are unmoved
White knight cannot be on that square (edit: it can)
All I can find :ο
This is a common trick puzzle, because it appears in a semi-famous book, but is it possible for this position to be reached with white to move?
yes
updated 7719 again because of pa7-a6
Now it's legal. But it may have changed again by the time I post this.
changed again
I'll wait to look at this one until EvinSung agrees not to change it again and post a new position if it needs to change.
What's a retro-problem?