Another rule I'd like to suggest:
You should announce a mate, and if you fail to do so it will be stale mate.
Another rule I'd like to suggest:
You should announce a mate, and if you fail to do so it will be stale mate.
I would invent the Kamikaze and it can move like horse and bishop.. it would change the whole strategy because the power of this piece is: to eat everything in the radius of 1 square(u choose when). But after eating with that piece , it dissapears and you have only 6 turns to play and do checkmate.. in your 7th turn you lose automatically...=)
It would look like the tipical girl with evil face and red eyes from terror films.... or just a man with c4 in all his body
The MegaPawn! It occupies 4 squares at once and starts on c2/d2/c3/d3, and moves exactly like a pawn.
The 'apprentice' when it captures it 'learns' how to move like that and can move like it for one move.
Can you imagine the sheer possibilities of the MegaPawn? Pawn storms and en pessant moves would be unstoppable!
Chernobyl: Moves like a king, when captured, the adjacent squares are "removed" from the board and any pieces inside those squares are captured, regardless of color. Same thing happens when it reaches the eighth rank. (Ideally the Chernobyl should be close to the 1st rank)
In case you're wondering, I was inspired by "Atomic Chess" and "Cheshire Cat Chess".
The 'apprentice' when it captures it 'learns' how to move like that and can move like it for one move.
I like this idea. Someone invented the "chameleon " idea and in this variant, any piece turns into the piece that it captures . For example, a knight that captures a rook turns into a rook. Your apprentice piece does so for one move. Pretty interesting.
Instead of randomizing the starting position of the pieces, as is done in Chess960, we could randomize ranks and files. Here's an example with a mated white king:
Why did I burst out laughing from that mega pawn...
Malbolge. This piece replaces the usual queen.
On odd-numbered turns, it moves (non-capturing) like a rook. On even-numbered turns, it moves (non-capturing) like a bishop. In addition, on prime-numbered turns (2, 3, 5, 7, 11, ...), it also has the ability to capture pawns en passant (must be on the fifth rank and an opposing pawn on an adjacent file must have moved two squares, just like usual en passant) or to act as an unmoved rook (must be on a1 or h1 for White or a8 or h8 for Black, like regular rooks) to castle with the king, provided that the king hasn't moved. Note that the king may be in check or moving through attack; see below.
Its line of capture is like a nightrider, any number of knight moves in the same direction. In order to capture, it needs a hurdle like grasshopper, jumping over several pieces of any color or type (at least one) and landing on top of a piece of another color. There may be empty spaces between hurdles and between the last hurdle and the target. This capture converts the piece captured into the capturer's color, putting it next to his king. If there are several places to put, the capturer chooses the square; if there's no empty space for the piece, the capture is forbidden. A pawn cannot be dropped on the first or last rank, so if the only available space is on the first or last rank, then a capture of a pawn is forbidden too.
In addition, it also protects the king of its side. As long as the opposing malbolge hasn't been captured, checking the opposing king has no effect; the king cannot be captured. (If the opposing king is already in checkmate position but the opposing malbolge is still present, then capturing the opposing malbolge results in checkmate.)
The monolith: an impenetrable obstacle that can move from one location to any other location on the board that isn't currently occupied, but cannot capture or be captured itself.
Wizard is simply amazon.
I feel like I've seen that "piece whose after capturing gains the ability of the captured piece"...
Monolith is interesting, but not crazy enough. :P
i like the apprentice, but once it learns the move, it should have that move for the game
Or until it captures its next piece, at which it then moves like that piece until it captures another, and then moves like the last captured piece.
i like the apprentice, but once it learns the move, it should have that move for the game
Or until it captures its next piece, at which it then moves like that piece until it captures another, and then moves like the last captured piece.
i like that
Let's invent the craziest new chess piece here.
My suggestion: an electric piece. Even if the opponent could take it, he'd rather not.