Eeyores: Holy heck that's complicated, but very familiar somehow.
It's one of my compositions from an older thread. :)
Eeyores: Holy heck that's complicated, but very familiar somehow.
It's one of my compositions from an older thread. :)
Eeyores: Holy heck that's complicated, but very familiar somehow.
It's one of my compositions from an older thread. :)
Nice. I never claimed authorship. I saw it in another site.
Eeyores: Holy heck that's complicated, but very familiar somehow.
It's one of my compositions from an older thread. :)
Nice. I never claimed authorship. I saw it in another site.
I didn't say you did. I was just explaining to Remellion why the position seemed familiar.
So I was fooling around some, and now my earlier reboot has a twin. Again, can white castle?
A wicked twin! Solution PM'ed.
So I was fooling around some, and now my earlier reboot has a twin. Again, can white castle?
A wicked twin! Solution PM'ed.
Solved, I'm ashamed to admit how much time I spent with this one. Good puzzle.
Glad to see it was a "good twin, evil twin". As usual BigDoggProblem is correct with the unlocking (and again with your previously-composed double ep, it was from a thread with shoopi if I'm remembering correctly.) White can castle, and the easiest way to answer was probably to immediately unlock the lower left cage. Not a true CF, but the closest I've come.
Also, I might not have been able to solve my own puzzle if I weren't composing it. "A fool can ask a question a sage can't answer." :P
Dang that twin.
Meanwhile, here's a rather easy one.
I'd have thought it's simply illegal? White retracts Pe7xf8=R+, and either a) white retracts 2 more captures (3 in total) to return it to e2, while black is missing only 2 men total, or b) black retracts the cross-capturing Pd7xe6, which means the light-squared bishop died on c8 and its impossible ghost is on a2.
@Remillion: It's possible that the bishop on a2 gets back home before d7xe6. Just retract a capturing move in order to give White retro-moves, and figure out how to unlock the southwest cage...
The position is impossible due to the White king's cage, as pointed by BigDoggProblem. And yes, I need to make the cage easier to unlock (should have removed one pawn and added one piece there), since my intention is exactly Remillion's: the pawn cross-captured d7xe6 and e7xd6 in order to give White's e-pawn space to retract back to e2.
show some moves!
Mashanator and falcogrine are right. They are all so easy that no moves need be shown.
Not all are trivial. #366, last move is Bxg7 (not Bg7). #367, the c/e/g pawns are originally from b/d/f, making one capture of the corresponding pawns. Trivial for an experienced solver, but not quite for a beginner.
Not all are trivial. #366, last move is Bxg7 (not Bg7). #367, the c/e/g pawns are originally from b/d/f, making one capture of the corresponding pawns. Trivial for an experienced solver, but not quite for a beginner.
Meh, they don't need much experience to get these. The guy's just making diagrams and hoping they turn out to be good puzzles.
As usual, that doesn't work.
¿Me están tomando del pelo?