In game 2 your position around move 10 looked pretty decent. Your bishops point at the queenside and you have no weaknesses. I guess you can just try to find good squares for your pieces there -- put the queen on a5 or b6, maybe transfer your a6 knight to d5, maybe push the a pawn to a5 or a4, just make life more comfortable for your pieces and try to restrict your opponent. My only concern for you is that white has a central majority, and could try pushing in the middle at some point. But I'm not sure that would threaten much and it could just give you a target... have to keep it in mind though.
But I didn't like allowing white to play bxc3 and get lots of center pawns and the b file. I think that's where it started to go seriously downhill. Ideally you would want white to trade his knight c3 for your knight d5 with Nxd5, because then his queenside is more exposed on the long diagonal. White won't oblige easily of course but maybe you could put some pressure on it with the queen on a5 or something -- white could put a bishop on d2 to defend that but it would make b2 softer.
But yeah there is no quick idea there. You want to try to make trades that'll soften his position -- like trading the c3 knight for one of your knights. You would like to find something for the f6 knight to do so that it will conveniently open up your g7 bishop. Like I said, gain space, find better squares for your pieces, that seems like most of the fight.
I had a bad tournament over the weekend with some frustrating games, so I thought I'd post them to see what advise was out there. But before going on, a few thoughts on a theme that might have been seen in a couple games...
I've sort of realized that in general, I only understand middlegames in the context of the opening they come from; that is, I know what a good plan or idea is only because I saw that plan or idea when preparing the opening.
Sure, I know how to target backwards pawns, general pawn structure knowledge (minority attack, attack the base of the chain, pawn breaks...on and on), and all the other things that club players are expected to know. But more than once in this tournament alone, I had no idea what to do in a position and sort of fell apart.
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Let's see some games. As usual, I tried to extensively annotate the games, not only to help with getting feedback, but also to hopefully be instructive to lower-rated(maybe even higher-rated?) players:
Game 1: Me (2130) vs 1800
I won, but I was not very happy with how I played...
All in all, not happy with this tournament and am concerned with my lack of dynamism in certain positions, stupid errors (as in the last game's ...Rd7), and the aforementioned problem where I played cluelessly in middlegames I didn't understand beforehand (game 1, game 2). Please share your thoughts, suggestions, or questions!