Blown endgame?? Analysis please!

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Avatar of Teezle

 

So not sure why this all wound up in this silly text box, but try to ignore it, i guess I made a mistake in posting the pgn or something.
Anyways, here's a game I played last week. I looking for a little help analysing my endgame. I really feel like I could have had a win out of this. I realize my middle game play probably wasn't the greatest either but I'm looking for comments on my rook and pawn endgame that I managed only to draw when I was 2 pawns up.
FYI my comments are pre-move sorry!
Thanks!
Live Chess 15|10  1. e4 e5 2. Nf3 ? 2... d5 3. exd5Scandinavian defense I guess? 3... Qxd5 4. Nc3 Qa5 5. d3Bb4 6. Bd2 Bg4 7. a3 Bxc3 8. Bxc3 Qd5 9. Be2 Bxf310. Bxf3 Qb5 Just trying to develop naturally and preparing to castle, I'm a little confused by my opponents play thus far but I feel I'll have a good game. 11. Qe2 f6 12. O-O-O Nd713. Qe4 c6 14. Be2 O-O-O 15. d4 Qd5 16. Qxd5 cxd517. dxe5 Nxe5 18. Bxe5 fxe5 Not sure if that exchange was a good idea... in fact it probably wasn't. 19. Bg4+ Kb8 20. Be6Nf6 21. Rhe1 e4 22. g4 Rhe8 23. Bf5 g6 24. g5 Nh525. Bg4 Nf4 26. f3 e3 27. Rd4 Ng2 28. Re2 Nh4 29. c3Re5 30. Kc2 Rde8 31. Kd3 Rxg5 32. Bd7 Re7 33. Rxh4Rxd7 34. Rxe3 Rg2 35. b4 Feeling pretty drawish at this point but I gain some material in a bit. 35... Kc7 36. c4 dxc4+37. Kxc4 Rc2+ 38. Kb3 Rf2 39. Rc3+ Kb6 40. f4 Rdd241. Rxh7 Rxf4 42. Rh6 Rf6 43. Rg3 Rdd6 44. h4 Kb545. Rg5+ Ka6 46. Kc4 Kb6 47. Rb5+ Kc7 48. Rh7+ My opponent's mistake. 48... Rd7 49. Rxd7+ Kxd7 50. Rxb7+Kc6 Now here I am 2 pawns up with an active king and rook! Yet I'm unable to pull out a win. 51. Rxa7 Rf4+ 52. Kb3 Kb653. Rg7 Rf6 54. Rh7 Kb5 55. a4+ Kb6 56. Rh6 Kb757. h5 Rf3+ 58. Kc4 gxh5 This I believe is the game changing mistake, I should have simply taken the pawn out right instead of wasting a move checking him and letting his king into a better position. Not sure at all why I did this. 59. Rh7+ Kc660. Rxh5 Rf4+ 61. Kb3 Kb6 From here on out I have a hard time getting my king in front of my pawns and walking them down to promotion. 62. Rh6+ Ka7 63. a5 Rg4 64. Rc6Hoping to connect my pieces and get my king involved. 64... Kb7 65. Rb6+ Ka7 66. Rc6 Kb7 67. Rc5Ka6 68. Ka4 Rg1 69. Rc6+ Kb7 70. Kb5 Rg5+ 71. Rc5Rg6 72. Rf5 Re6 73. Rf7+ Ka8 74. a6 Kb8 75. Rb7+Ka8 76. Rb6 Re5+ 77. Kc6 Ka7 A very obvious mistake allowing him to take my rook outright. 78. b5 Re6+ 79. Kc5Rxb6 80. Kb4 Rg6 81. Ka5 Rg1  
 82. b6+ Ka8 83. b7+Ka7 84. Kb5 Rg5+ 85. Kc6 Rg6+ 86. Kc7 Rg7+ 87. Kc8Rg8+ 88. Kc7 Rg7+ 89. Kc8 Kxa6 90. b8=Q Rg8+91. Kc7 Rxb8 Drawn by insufficient material. 92. Kxb8

Avatar of guildfiend

Ok I am going to try to post what I believe as blunders. 

First:  Pretty good with developing. 
Second: At sixteen, the Qxd5 was a "Not-so-good" exchange in my eyes. It really made you lose some very good ground you were gaining to that point in my eyes. With that move, and the upcoming moves, that was a big blunder.
Third: 18: Bxe5 was a terrible exchange. A knight is less powerful than a bishop in this game. (Reminder: THIS IS IN MY EYES!)
Fourth: 49: Rxd7+ was not a very good move because it caused you to lose something that you have little of: Power. The way it is developing is very "Draw-ish".
Fifth: I agree with the 58 gxh5 annotation. Terrible move to sacrifice that pawn. Taking the pawn probably would've created a win for you.
Sixth: You lost. haha

But these are all in my thoughts. 

Avatar of guildfiend

Ok I am going to try to post what I believe as blunders. 

First:  Pretty good with developing. 
Second: At sixteen, the Qxd5 was a "Not-so-good" exchange in my eyes. It really made you lose some very good ground you were gaining to that point in my eyes. With that move, and the upcoming moves, that was a big blunder.
Third: 18: Bxe5 was a terrible exchange. A knight is less powerful than a bishop in this game. (Reminder: THIS IS IN MY EYES!)
Fourth: 49: Rxd7+ was not a very good move because it caused you to lose something that you have little of: Power. The way it is developing is very "Draw-ish".
Fifth: I agree with the 58 gxh5 annotation. Terrible move to sacrifice that pawn. Taking the pawn probably would've created a win for you.
Sixth: You lost. haha

But these are all in my thoughts. 

Avatar of guildfiend

Ok I am going to try to post what I believe as blunders. 

First:  Pretty good with developing. 
Second: At sixteen, the Qxd5 was a "Not-so-good" exchange in my eyes. It really made you lose some very good ground you were gaining to that point in my eyes. With that move, and the upcoming moves, that was a big blunder.
Third: 18: Bxe5 was a terrible exchange. A knight is less powerful than a bishop in this game. (Reminder: THIS IS IN MY EYES!)
Fourth: 49: Rxd7+ was not a very good move because it caused you to lose something that you have little of: Power. The way it is developing is very "Draw-ish".
Fifth: I agree with the 58 gxh5 annotation. Terrible move to sacrifice that pawn. Taking the pawn probably would've created a win for you.
Sixth: You lost. haha

But these are all in my thoughts. 

I posted this 3 times to get this visible 

Avatar of Kens_Mom

For the pawn and rook endgame, it's great that you had your rook placed on the seventh rank, which restricts your opponent's king.  Try to eventually get your king in front of your pawns and keep the pawns connected as you march them up.  Other than that, watch out for stalemates.

Keep in mind that the king pawn endgame resulting from a rook trade is easily winning for you, so your oppenent would not be able to give you checks with his rook effectively if you can simply intercept the attack with your own rook.

Avatar of AndyClifton

49 Rxd7+ was fine.  You're coming out with R + 2 connected pawns vs R + 1, which should be a win.

I would suggest 75 Ka5 followed by 76 b5.  I think the best way to figure out what to do here is to consult the Nalimov endgame tablebase (since there are only 6 pieces involved here).  That link is...

http://www.k4it.de/index.php?topic=egtb&lang=en

Using this, you can punch the position in and find instantly the results of all the variations in any given situation.  Fiddle around with it and no doubt you'll learn a lot about these types of endgames (and of course any others you might want to explore).

Avatar of Teezle

That Nalimov tablebase is pretty cool thanks for the tip.

Avatar of Guest8143110138
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