You're overthinking it.
Until you are playing Class-A players (OTB) and above (and holding your own), you really need to work on the foundation piers of your chess ability (before rushing to construct a rickety skyscraper filled with purposeless chess knowledge).
Start off with just:
1) Always be playing tactically safe (or Real Chess vs Hope Chess) chess on every move. (This alone can be considered a silver-bullet recipe for breaking a 1600+ OTB rating comfortably)
2) Before trying to mimic the great masters in terms of strategy and planning, make sure you understand the basics of micro-planning (ideas spanning 2-3 moves at best)
Really simple micro-plans are:
i) Spotting weak opponent pieces, pawns and squares and applying increasing force (threat) to those squares and forcing him to make concessions. (moving, creating more weaknesses, having his pieces tie/defend each other). This eventually leads to tactical shots opening up on the board if the opponent's weaknesses are untenable.
ii) Improving your worst placed piece or liquidating a bad piece.
iii) Avoid being the one to initiate trades unless you can justify it tactically or positionally.
iv) Identifying key pawn-break moves in any position and moving your pieces to the best squares to prepare to make a break move that benefits you.
v) Projecting/dreaming up nice positions for your pieces (from your experience, memory, imagination) and trying to get them there.
vi) Finally, all of the above in terms of thinking what your opponent's moves are trying to do => Sometimes stopping his micro-plans is even more fun (and crushing) than struggling to come up with one of your own.
thanks for this comment and the link. very helpful.
Don't be fooled, sometimes one move threats are the best, when they create multiple problems. They are one of the simplest ways to gain an advantage, its just a matter of seeing them.