Computer Analysis

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bwdunn

So I played one of the strongest games I think I've ever played in my life.  I thought - hey - take a look at the computer analysis of the game!

It's always so humbling to see the many mistakes and missed opportunities. It was still probably one of my strongest games, against one of the strongest players I have played, and the strongest against whom I have won a game.

Feel dumb.  This place is a shot to the ego.  Still learning.

planeden

See , I think that one of the problems with computer analysis is they judge your best possible move by supposing your oppenent will respond with the best possible move.  Which, at my level at least, is just impractical.  I had a game recently, that I thought I played pretty well despite the loss, where the computer told me twice that the best move was to leave my queen hanging and that my oppentent would never take it.  I promise that my oppenent would have goobled her up in heartbeat. 

I still analyze all of my games, though.  I think that I have learned from the analyses. 

planeden

Just proves I am in a different league.  Mate in 18...heck, I think mate in 4 is the best I have ever done.  Although, it does crack me up when I analyze a game and Chessmaster (Josh) says "white doesn't see the win" and it is some 10 move forced mate.  Yeah, didn't see that one Josh.

ivandh

No stinkin' computer is gonna tell me how to play!

planeden
My apologies. I see NM and I figure mate in 20 puzzles are quick little things you do with your morning coffee until cobwebs get caffeinated out of your brain. Hahaha.
planeden
I patted myself on the back for getting the first two right on that one. I never thought about starting with the end and figuring out how to get there. I am curious to try that. Thanks. Good point about the computer vs. Human methodology. It seems like intuition would describe it somewhat.
planeden

Deduction makes sense. 

"Of course, bear in mind that only compositions allow for this sort of treatment, working from back to front (because you know they do have a solution).  You can get into a lot of trouble in real play if you misuse this sort of thing!"

Dang, i just made my moves based on the checkmate i wanted to have happen.  hehehe. 

Thell_Schmuck

Computers have a way of producing long strings of beautifully crafted, compelling moves that are compatible, each with the others.  What they offer will contribute to your game if you are Mikhail Botvinnik or A. Alekhine.  If you are Thell_Schmuck, there's no way you will ever determine what any of that stuff has to do with your game.  A move or two, taken from those strings, will never work with the game you are putting on the board.  And if you submit your game for analysis, the computer is likely to pan some rather good moves you made in your desperate efforts to save your bacon.  It takes discernment and perspective to see whether your moves were acceptable under game conditions.

Computer analysis has its place, however.  One such use is in analyzing the moves of openings to eliminate klinkers with the intense scrutiny a computer can give.  Or analyzing positions to see if something can be learned for future lines of play.  Or practicing with a computer to become familiar with typical positions that occur in a line of play.  Or practicing to develop a consistent level of play within a game.  The computer will punish you if you are sloppy.  

The Schmucks of the world will always be tempted to seek a quick fix with computer analysis.  And we won't play at 2900 until we earn it.

Miltown123

I am a new member and trying to figure out how can I analyze my games using the computer analysis. I bought diamond membership so that I can use the site instead of softwares like Fritz. I am unable to figure this out. I went through forums, tutoarials. Can someone point to the right resources?

Thanks in advance,

ivandh
tonydal wrote:

Actually, I'd say it's more like deduction in this case (a sort of Sherlock Holmes thing). Another way to solve puzzles is to look for any (or all) outlandish/"beautiful" mates possible, and work your way towards them (since they're the ones that composers will be most likely to feature).

Of course, bear in mind that only compositions allow for this sort of treatment, working from back to front (because you know they do have a solution). You can get into a lot of trouble in real play if you misuse this sort of thing!


The first thing I do in a puzzle is look for the queen sac.

planeden

Miltown - once you have finished a game click "view" on the game in your recent games list.  There you can click on "computer analysis" and it will analyze it.

Xhorxh_D

computer analysis is dumb, as long as you won he is the only one that made mistakes ( first make probably messing with ya) but there is always room for improvement so you could beat harder people :)