Could Someone Help Me Understand Where I Went Wrong?

Sort:
Avatar of K_Simonson

Hello! I was wondering if anyone could help me understand where I went wrong in this game. I have added my own annotations as per the guidelines.

Avatar of french

ok!

I can try to help a little

 

the first problem is 8. Qb3.

it lets the knight attack your queen again.

instead, Qc2 is better

Then, 12. g3.

it lets your opponent force your rook to move. 

better was Bd3

14. Ne2 is not good either. it creates a 'one move threat' thats is easily blocked.

simple development is better

In conclusion, try to develop all your forces before anything else.

 

hope this helps, 

Jacob (1e4_0-1)

 

Avatar of K_Simonson

Thanks!

Avatar of french

happy to help happy.png

Avatar of Danny_Kaye
1e4_0-1 wrote:

ok!

I can try to help a little

 

the first problem is 8. Qb3.

it lets the knight attack your queen again.

instead, Qc2 is better

Then, 12. g3.

it lets your opponent force your rook to move. 

better was Bd3

14. Ne2 is not good either. it creates a 'one move threat' thats is easily blocked.

simple development is better

In conclusion, try to develop all your forces before anything else.

 

hope this helps, 

Jacob (1e4_0-1)

this is on point.

you make a lot of empty threats. your attacks help your opponent improve his position while you lose tempo and piece cohesion.

just develop your pieces normally and try to keep everything defended.

also pay more attention to knight jumps. maybe even defend those squares..

 

Avatar of Laskersnephew

I think you are making two mistakes. 1)You are setting traps where you're just hoping he doesn't see it. They are going to see it! You can't just cross your fingers and hope. 2)You don't stop to try and figure out what your opponent's best move is. You have to look for his strongest replies, or you will find yourself up the creek

 

Avatar of jgnLpaShalat

happy.png

Avatar of K_Simonson

@1e4_0-1 @kdan49 @Laskersnephew

Thank you!

Avatar of K_Simonson
yzliang wrote:
Do you know how to 0-0.I think you should try to 0-0

I know, I couldn't since I already moved my kingside rook.

Avatar of Dsmith42

The trouble beings earlier than this present analysis indicates.  3. cxd5! is correct in this opening.  I think you were in some trouble right from this moment.

As Nimzowitsch explained, if you can take a central pawn in the opening, even if you don't intend to hold it (you should simply allow black to spend tempo on the recapture), it will pay dividends in the long run.  Here, it delays the development of black's queenside knight, and makes it possible to play Nc3 followed by e4, gaining tempo on the black bishop on f5 with a dominant center.  Black can play 3. ..Bxb1, but this also wastes tempo (giving up a bishop which has moved twice for a knight which hasn't moved at all) and partially develops your rook after 4. Rxb1.

Your opponent's second move 2. ..Bf5?! is an inaccuracy (the Queen's Gambit can and should be declined, but the second move needs to be e6, Nf6, or c6, to manage restraint of white's center), one which someone who plays the QGD (Queen's Gambit Declined) should know how to punish.  When your opponent commits to a unsound plan (and Bf5 obviously is targeting c2), it is up to you to prove that the tempo behind that commitment has been wasted.

Avatar of DerekDHarvey

1. d4

 

Avatar of uv-attack

Your first mistake is you didn't castle the dark sqwere bishop was week because the paws were blocked him the black Knight was better pice and always ask your self what the other side plans after the Knight fork you missed the game is over 

Avatar of uv-attack

And i did not like the g3 move you lost tempo there

Avatar of PrideOfLondon_14

You lost a lot of tempo pushing those pawns, and you let the knight have a strong spot on the board, allowing him to get on the attacking side very strongly