Couldn't White win the bishop on move 16 with either 16.Bf4 or 16.Bg1?
Edit: Oops. Missed that the bishop can move with check.
Couldn't White win the bishop on move 16 with either 16.Bf4 or 16.Bg1?
Edit: Oops. Missed that the bishop can move with check.
There are a lot of hidden tactics here and there - Bf4 ideas, Rf3-Rh3 ideas, etc. You need to always be on the look-out in a real game.
I considered a queenside attack, since it's opposite "castling", but I saw that I had nothing after white's Rd2, protecting everything. I didn't know how to continue the pressure after that, so I decided to take a pawn instead.
I wasn't so afraid of h3 so much as white's ideas of playing f4,g4, and f5, while using the rooks to protect 2nd rank pawns as well as participate in the attack.
I evaluate my attacking chances based on what specific threats I can generate - I couldn't generate direct threats on the b-file, while white could possibly threaten to immediately expose my king thru a g-f pawn storm. Even if the a-pawn went all the way to a3, white can just do b3.
With enough tempos, I'm sure black can make some threats, but I couldn't see it during the game.
White had a small advantage by move 7th and a lead in development, I don't like white moves 7th Nh3?! ( poor move), better is 7.Nge2 because can go to f4 or g3 and also give additional protection for d4 pawn, 7.Nh3 only option is f4 and lacks flexibility, 8.Bb5? is a bad move, moving a piece twice and better is 8.Bxg6 hxg6 , because black's white bishop is too strong and needs to be neutralize.
This position slightly alter, instead of Nh3 is a better square Nge2. And its black to move in above position.
This was a 15+10 rapid game I just played, not against the strongest opposition (EDIT - actually, it was against a player who hadn't played rated rapid games in a long time, and claims to be 1830 USCF... which was probably why I saw a surprising lack of tactical blunders for a 1590 rapid rating), but it was still competitive for a good number of moves!
In this game, I got a structure that I don't think I've ever played before, because I ended up declining a gambit from my opponent (which I always accept, because it's a pretty bad gambit that's easy to play against), which I will never do again lol. My openings don't lead me into these structures in general.
Anyways, I ended up accumulating a bunch of permanent advantages, and my opponent didn't create any serious counterplay, even though he/she got the chance at one point. After the endgame was reached, I made some inaccuracies, but the result was never in doubt.
Here's the game, with my comments, and feel free to offer comments/complaints - I am new to these structures after all!
This kind of game is why you should check all your games with the engine - even though you think the game might have been very solid and clean, the engine will reveal that a much stronger player could've made some serious improvements, and that your moves weren't all that solid/great - it keeps you objective.