One known method is to play Qe2, Nd1, Ne3 (kicking the Bishop back to h5), Rfe1, Nf1, Ng3 (kicking the Bishop back to g4) and finally h3.
This uses up a lot of time, but Black also loses several moves with the Bishop... and your Knight is arguably better placed on g3 anyway.
Another possibility is to play the b1-Knight to d2 (instead of c3) from where it can reach g3 in two more moves instead of four.
First, let me say that I'm still learning this game and am not very good. So, please don't laugh!!
YES, there are many blunders in this game probably (especially when I left my Rook hanging after an exchange). Both sides blundered a bit actually. Nevertheless, I'm simply interested in knowing how I can alleviate an annoying pin that occurs a good deal of times while playing the Ruy Lopez as WHITE. Here is the game:
I get my knight pinned on MOVE #5, which becomes annoying for me, but for which I didn't have a plan to un-pin (spelling??) during this Blitz game. I won the game still, but still would love to know some unpinning techniques. Thanks very much!
(p.s., I forgot to add that I know I can move my Queen, but then BLACK could take my Knight and double my pawns. So, I'm wondering if there is a way to unpin AND not get doubled pawns.)